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Add additional light to scene default lights

Posted: Sun Dec 30, 2012 7:57 pm
by Norton
Hey octane forum I have a question: is there a way to add a spot or some other additional light to what the 3ds max plugin defaults to as scene lights?

If not how could I recreate the default lighting setup from scratch?


I basically need one or two spots added to the lighting that occurs when you render an image without a light source in scene.

Thanks!

Re: Add additional light to scene default lights

Posted: Tue Jan 01, 2013 11:13 pm
by Norton
I know it's the new year, but surely someone out there knows how the default scene lights work......

Re: Add additional light to scene default lights

Posted: Tue Jan 08, 2013 1:05 am
by oudou
not sure to understand what exactly you're trying to do... but if you want a custom default lightning (ies, just sunlight, etc you just need to use octane lights), just do a complete setup with octane lights and test is on some geometry, then delete geometry (or not) and save your scene as maxstart.max so max will autoload this scene as new one on each startup.

If it's for very fast testing, just increase ambiant light (dirty way).