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ZILIAN NIKE AIR MAX
Posted: Sat Dec 29, 2012 5:10 pm
by airpod
NIKE
Re: ZILIAN NIKE AIR MAX
Posted: Sat Dec 29, 2012 7:51 pm
by PAQUITO
It´s a bit washed out and overexposed. You should fix that.
Re: ZILIAN NIKE AIR MAX
Posted: Sun Dec 30, 2012 3:34 am
by airpod
GRACIAS POR EL TIP PAQUITO, PERO ESE ES EL LOOK QUE BUSCABA

, ABRAZO
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12COREXEON OC // 2X GTX590 EVGA HYDROOCOPER // SWIFTECH PUMP & RESERVOIR
http://www.facebook.com/4robot www.whiterabbit.com.mx
Re: ZILIAN NIKE AIR MAX
Posted: Sun Dec 30, 2012 4:32 am
by kavorka
I agree, it seems over exposed. It's hard to get something that has so much "white" to look good. I've had things like this where the client will say, "it's not white enough" when nothing in reality is ever that white. My tip would be to make the background not white, this will make the whites on the shoe look whiter without you having to over expose it.
I like to choose a dark dark grey with a very very slight red hue (you would really never see an actual "black" in reality, usually is a dark blue or red).
Also, what is your lighting setup? For things like this, sometimes relying primarily on an HDRI for lighting works well and using a key light on low and rim light on low to make some highlights. If your key it too bright, it will wash out the whole thing.
Since you have so much white on the shoe, load your HDRI as a float image (if you havent already done this). This will load it as a grey scale image and it wont impart any color onto your scene, messing up your whites.
Re: ZILIAN NIKE AIR MAX
Posted: Sun Dec 30, 2012 5:43 am
by icelaglace
+ if you use Direct AO , increase the AO distance if you can.
Re: ZILIAN NIKE AIR MAX
Posted: Sun Dec 30, 2012 6:08 am
by airpod
Re: ZILIAN NIKE AIR MAX
Posted: Sun Dec 30, 2012 8:33 am
by bepeg4d
in my opinion the exposition is perfect but the light is extremely flat, the total absence of specularity make it unreal, with an extra emitter it could be perfect

ciao beppe
Re: ZILIAN NIKE AIR MAX
Posted: Mon Dec 31, 2012 4:40 am
by airpod
THANKS SO MUCH I ILL ADD SOME EXTRA SOURCE TO INCREASE specularity sounds great, ACTUAL LIGHTNING LIKES ME TOO.