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2.3 release and roadmap

Posted: Tue Jul 06, 2010 2:19 pm
by radiance
Hi all,

Since a lot of people are asking quite a few questions i've decided to write this post to explain what's the status and when you can expect 2.3.
There have been 3 major things that have had an impact on delaying our 2.3 release:

* i've been sick for a few weeks, and i did'nt manage to do much programming.
* we've had an enormous success with our discount week campaign, and we've had to develop a database which we're deploying during the next days to automate a lot of things like sales and activations, that are consuming nearly 70% of my time.
* recent multiple accounts of piracy have forced us to move some features originally planned for beta3 to beta 2.3, which will make pirated copies of octane render very useless.

As a result we've still got a lot to do, but we won't leave you waiting for weeks,
so we've decided to do it in pieces.

Another major thing is that we will be switching to the new cuda 3.1 toolkit and newer drivers (it contains a lot of new features that make things a lot easier for us as developers).
When we last made the switch from cuda 2.3 to cuda 3.0 we had a lot of problems, so we're expecting the same.

Therefore, we will make an intermediate release in say 2 weeks time which will be a cuda 3.1 release with area lights (for pathtracing and directlighting) and a few new toys.
Then, a few weeks after that, we we will release the final 2.3 with MLT and the new anti-piracy (which is actually a very nice feature which everyone will love) stuff.

One more thing is that the implementation of MLT on a GPU (which has never been done before in this way, that i know of) is a tricky thing, so we will probably not release a pure MLT algorithm, but something slightly different, which will give the same or maybe even better results.


So you'll be able to experiment with area lights, blackbody emitters, custom spectra, etc..., pretty soon, and you'll be able to get comfortable with cuda 3.1 and the new drivers until the final 2.3 comes out and you won't have any compatibility suprises then.

Thanks for your time,
Radiance

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 2:40 pm
by madcoo
radiance wrote:So you'll be able to experiment with area lights, blackbody emitters, custom spectra, etc..., pretty soon
FANTASTIC !!!

I hope you're doing well now, take care of yourself, and many thanks for the great job you're doing!
;)

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 2:49 pm
by mantra
big thx octane forever!)))

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 3:23 pm
by pdavid
Nice Work As Always!!!

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 4:17 pm
by kls
We Love You ! :D

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 4:27 pm
by thedreamers
Thanks a lot radiance ;) Octane is becoming a massively good engine 8-)

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 5:58 pm
by JackMcRip
sounds great :D

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 6:43 pm
by tungee
Its a shame that people starts to crack octane! :evil:
Ist only costs 99 euro (49 euro special offer)!!!!!!

Nevertheless good news!

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 6:56 pm
by DayVids
ya really, gotta be pretty low to crack a 99 euro/ 49 euro software, that allows low resolution renders by means of screen shot. They are lame++

Thanks for the update Radiance.

Hope you guys get at least *some* sleep.

Re: 2.3 release and roadmap

Posted: Tue Jul 06, 2010 7:00 pm
by Lutze
Fantastic Roadmap...

Can“t wait for all the new features. Very much appreciate your hard work.

Lutze