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Shadow catching and compositing

Posted: Sat Dec 22, 2012 12:51 pm
by radiant
G'day guys,

Here is something that i might do in the next tutorial.
Its merging alot of passes and editing them together in photoshop or gimp.

Suzanne is the only thing thats *mine* the image was from a random google search

Here is the final:

Image

Passes

Image

Image

Image

any critics are welcome for technique or other.
Radiant

Re: Shadow catching and compositing

Posted: Sat Dec 22, 2012 2:08 pm
by MaTtY631990
Good start ;) . There is small issue which a aliasing problem at the bottom of the model and a bit to much light.
Maybe as well try with a different color or textured material.

Re: Shadow catching and compositing

Posted: Sat Dec 22, 2012 7:21 pm
by Tugpsx
Great job. Your tutorials are very informative and look forward to this one too.
Job well done thanks for sharing your findings.

Re: Shadow catching and compositing

Posted: Sat Dec 22, 2012 8:15 pm
by paoloverona
I was trying to test this new feature "shadow catcher", but one thing that I cannot do is to use a background image in the rendered viewport ( i can only see it in the 3DS Max viewport, but in the render I see it mapped as spherical enviroment).
Is there something that I miss?! :?

Thanks , Paolo

Re: Shadow catching and compositing

Posted: Sat Dec 22, 2012 8:29 pm
by MaTtY631990
I think you are referring to screen environment mapping what other render engines can do. Octane only supports spherical mapping at the moment. Just use the 3dsmax viewport background to fit your model correctly and composite over background in your image editor.

Re: Shadow catching and compositing

Posted: Sun Dec 23, 2012 3:44 pm
by paoloverona
thanks matty...unfortunately I was guessing that :(
Hope that this feature will implemented in a not so far future :D

Cheers, Paolo