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Sunset

Posted: Thu Dec 20, 2012 8:15 pm
by Karba

Re: Sunset

Posted: Thu Dec 20, 2012 8:20 pm
by bicket
hi dear Karba
I can see nothing !

Re: Sunset

Posted: Thu Dec 20, 2012 8:21 pm
by Karba
bicket wrote:hi dear Karba
I can see nothing !
Sorry, try again

Re: Sunset

Posted: Thu Dec 20, 2012 8:31 pm
by glimpse
love it =)

now just say it took you few seconds to render a frame and will absolutelly perfect =p jokin'

but some technical stuff is as always more than welcome =)

Re: Sunset

Posted: Thu Dec 20, 2012 8:35 pm
by Karba
glimpse wrote:love it =)

now just say it took you few seconds to render a frame ant will absolutelly perfect =p jokin'

but some technical stuff is as always welcome =)
Well, not few. It is about 3min per frame for GTX590 + GTX690.
Because of all this vegetation.
Path tracing with 7 maxdepth.
Unique triangles - 1.202.035
Objects - 372.362
Total triangles ~ 15.217.763.153

Re: Sunset

Posted: Thu Dec 20, 2012 8:38 pm
by bicket
ok it's cool
WHAT ELSE ?

Re: Sunset

Posted: Thu Dec 20, 2012 8:42 pm
by Karba
bicket wrote:WHAT ELSE ?
What do you mean?

Re: Sunset

Posted: Fri Dec 21, 2012 7:43 am
by bicket
Karba wrote:
bicket wrote:WHAT ELSE ?
What do you mean?
It's just a joke in order to say "nothing to add"
cheers

Re: Sunset

Posted: Fri Dec 21, 2012 7:51 am
by Daniel
Some time lapse-esque movement in the leaves would make it perfect.

Re: Sunset

Posted: Sat Dec 22, 2012 12:07 am
by merid888
wowww, karba, nice animation, maybe a littler more explain about the sun moving ?
regards
is the new option of octanerender 1.02 ?