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Fooling around with snow material
Posted: Wed Dec 19, 2012 10:06 pm
by suvakas
Hey all,
I was trying to create a snow material that would render fast and look somewhat OK.
I had a little fun while tweaking it.

Models are just placeholders to preview the material and also textures are too low. But that's not important atm.
Suv
Re: Fooling around with snow material
Posted: Wed Dec 19, 2012 10:37 pm
by steveps3
Looks a bit like plastic but a good attempt.
Re: Fooling around with snow material
Posted: Wed Dec 19, 2012 10:44 pm
by suvakas
Thanks.
You think? Yeah, probably need to tweak it a bit more. There's a thin line between plastic and snow.
But I kind of like the crispy look like on a very cold day.
Suv
Re: Fooling around with snow material
Posted: Wed Dec 19, 2012 10:48 pm
by icelaglace
I don't think it looks like plastic, it just lacks details that is all.
Snow is reflective anyway, so he's in the good way.
Suv, did you try to generate a perlin noise, maybe 1k then create a bump of this? to get the snow sparkles.
Re: Fooling around with snow material
Posted: Wed Dec 19, 2012 10:56 pm
by suvakas
Good idea!
Atm I'm only using the turbulence procedural to control the roughness value.
Suv
Re: Fooling around with snow material
Posted: Mon Jan 07, 2013 8:58 am
by profbetis
Not sure if this is fast enough, but you can use SSS with the specular roughness value at like 0.8, then set absorption to a color like this (#FFBF40). Snow and ice absorb/scatter lower wavelengths like red and yellow which is what makes it so blue at large amounts.
A faster version might be to blend your glossy material with a diffuse material with transmission set high (probably all the way at 1.0 will be good) to simulate light coming through the snow subtly
Re: Fooling around with snow material
Posted: Mon Jan 07, 2013 9:16 am
by mbetke
I can suggest the "Snowflow" plugin which does a great job of realistic snow distribution.
Re: Fooling around with snow material
Posted: Thu Jan 23, 2014 10:16 pm
by dvieneira
Could you please explain how you created snow texture is it a specular map? . Looks very good
Thanks
Re: Fooling around with snow material
Posted: Fri Jan 24, 2014 3:08 am
by abreukers
dvieneira wrote:Could you please explain how you created snow texture is it a specular map? . Looks very good
Thanks
hi, this is beginning to look like spam. please be warned...
Re: Fooling around with snow material
Posted: Fri Jan 24, 2014 3:16 am
by dvieneira
asking questions how to use software is spam now? not sure if you work with Otoy but because of you they just lost 10 licenses we were going to buy and i guess we will go with arion