Incredible real-time atmosphere tech-demo
Posted: Wed Dec 19, 2012 3:16 am
WOW!!!


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Well, if it's so old why I haven't see anything like that anywhere?icelaglace wrote: They used the atmospheric from this video. Code is like 4 years old.
Clouds are also from 2001.
VUE Infinity/Xstream =) it's not real-time..unless You have insanelly powerfull CPU farm =)Q-Games wrote:Well, if it's so old why I haven't see anything like that anywhere?
You mean the clouds, then no. It's voxels or sometimes point-clouds. Remember that you're watching a rasterizer here.Q-Games wrote: How about an integration in the new sky model of Octane?
That's the point, this tech does in real-time something similar to what Vue does in his heavy render time, that's why I'm impressed.glimpse wrote: VUE Infinity/Xstream =) it's not real-time..unless You have insanelly powerfull CPU farm =)
I make games since 17 years, on both consoles and PC. It's true that some company only cares about making money, rather than creating something technologically advanced, but the fact that games uses 25% of current tech is simply not true. Developing a game multi platform or just for PC is very different, but let's focus on PC. Unlike Octane that doesn't care about anything else but nVidia cards that supports CUDA 4, a PC game must run at decent speed on every possible combination of hardware, and the code communicates with DirectX, therefore the developers don't have direct access to the hardware like in a console (that's the reason why we can have amazing graphic like in Halo 4 or Uncharted 3 on the 7 years old hardware of Xbox 360 and PS3). If there was a game specifically made for a top-level hi-end PC, with a specific hardware, it will probably look incredible, but then it will sell around 10 copies, and that's not a very good idea from a marketing perspective. Alternatively, you can make a tech-demo than runs exclusively on a specific hardware configuration, but as impressive as it might look, it will remain just a tech demo, until the average hardware power will be enough to be able to make those feature into an actual game.icelaglace wrote:Most of the games are just lazy & caring about the money, they use maybe 25% of the current tech available, and that's a shame.Q-Games wrote: How about an integration in the new sky model of Octane?
I know, my comment was sarcastic, even though it will be coolicelaglace wrote:Q-Games wrote: You mean the clouds, then no. It's voxels or sometimes point-clouds. Remember that you're watching a rasterizer here.