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Importing Camera's from C4D
Posted: Tue Dec 18, 2012 10:02 pm
by ASyme1
Hi guys-
Back using the newly release Octane 1.0. Very excited about it! I'm having trouble figuring out how to bring in animated camera's from C4D. There's a check box in the mesh importer in Octane's prefs, and that's checked. What else am I missing? Quick walkthough on how to do this would be great.
Thanks!!
Alec
Re: Importing Camera's from C4D
Posted: Tue Dec 18, 2012 10:09 pm
by abstrax
Use this plugin for export:
http://render.otoy.com/forum/viewtopic.php?f=30&t=23731
and enable camera export in the export configuration.
Cheers,
Marcus
Re: Importing Camera's from C4D
Posted: Tue Dec 18, 2012 10:35 pm
by ASyme1
Huh, that's for the reply but I'm not getting it. I have those checked as well. Shouldn't I get the camera with same name as the one in C4D? Nothing is coming in.
Thanks
Alec
Re: Importing Camera's from C4D
Posted: Tue Dec 18, 2012 10:38 pm
by abstrax
ASyme1 wrote:Huh, that's for the reply but I'm not getting it. I have those checked as well. Shouldn't I get the camera with same name as the one in C4D? Nothing is coming in.
Thanks
Alec
No, that's not how it works in Octane: The exporter must specify the camera settings (position, orientation, ...) via command line arguments to Octane and Octane then takes that information and modifies the current camera node accordingly. What the current camera node is, depends on whether you pick a render target in the exporter or just use the preview render target.
Btw, cameras can't be exported via OBJ/MTL files. They store only geometry and some basic material information.
Cheers,
Marcus
Re: Importing Camera's from C4D
Posted: Wed Dec 19, 2012 4:22 am
by ASyme1
abstrax wrote:ASyme1 wrote:Huh, that's for the reply but I'm not getting it. I have those checked as well. Shouldn't I get the camera with same name as the one in C4D? Nothing is coming in.
Thanks
Alec
No, that's not how it works in Octane: The exporter must specify the camera settings (position, orientation, ...) via command line arguments to Octane and Octane then takes that information and modifies the current camera node accordingly. What the current camera node is, depends on whether you pick a render target in the exporter or just use the preview render target.
Btw, cameras can't be exported via OBJ/MTL files. They store only geometry and some basic material information.
Cheers,
Marcus
Ok, cool. I think I got it. You actually start the render from the plugin. Makes sense. Now however I can't get it to save an image file. Crashes after rendering the first frame. Then tries again a couple times and gives up. Any ideas? Really want to get this to work.
Thanks!
Alec
Re: Importing Camera's from C4D
Posted: Wed Dec 19, 2012 4:34 am
by abstrax
ASyme1 wrote:
Ok, cool. I think I got it. You actually start the render from the plugin. Makes sense. Now however I can't get it to save an image file. Crashes after rendering the first frame. Then tries again a couple times and gives up. Any ideas? Really want to get this to work.
Thanks!
Alec
Which Octane version are you using?