glass problem
Posted: Sun Dec 16, 2012 2:42 pm
Hi,
I'm pretty new to octane and have some problems with the glass/specular material.
The images show my first render with octane and as you can see, I'm struggling to setup the glass, so that it doesn't darken everything below extremely.
In the first image I've removed the glass from the watch and this is how the colors and the lights of the clock-face should look like.
In the second image I've added the glass and everything is darkened a lot as if the material was semi-transparent or did absorb the light.
I'm using a pure simple specular material with an IOR of 1.53, rendered with Pathtracing.
What am I doing wrong and how can I setup the glass material so that it doesn't absorb the light or darkens the objects below?
Thanks for your help.
I'm pretty new to octane and have some problems with the glass/specular material.
The images show my first render with octane and as you can see, I'm struggling to setup the glass, so that it doesn't darken everything below extremely.
In the first image I've removed the glass from the watch and this is how the colors and the lights of the clock-face should look like.
In the second image I've added the glass and everything is darkened a lot as if the material was semi-transparent or did absorb the light.
I'm using a pure simple specular material with an IOR of 1.53, rendered with Pathtracing.
What am I doing wrong and how can I setup the glass material so that it doesn't absorb the light or darkens the objects below?
Thanks for your help.