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Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 7:30 am
by S-Suini
Hello,
Few pictures of my Renault Ondine taxi...
bye
http://www.s-suini.com
Re: Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 8:03 am
by MaTtY631990
Great modelling and nice renders

. Your composite looks good but need to work on matching the black levels. Take a look at the truck on the right for those deep shadows and match this to you render. Also add the grain/dust/scratches and a slight blur to it.
Re: Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 9:22 am
by paoloverona
I love that car!!
really great modelling, the black and white photo is an integration?

if it is, it's really fantastic (how did you do for shadows?, faked in PS?).
Cheers, Paolo
Re: Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 11:39 am
by karlo
Very very nice detail work, many effort for something like this... congratz !
Re: Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 12:45 pm
by S-Suini
thanks
For the intégration, i used Mental Ray for the shadows on the floor and Octane for the car.
Photoshop for the composition.
Sorry for my english. (je suis français

)
bye

Re: Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 2:59 pm
by remon_v
Trés bien!
Model is really cool and nice render aswell.
I would tone down the dof a little bit, it looks look a big toy car right now.
And the composition is also good, but I think the car is a bit to sharp for the composition.
Re: Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 5:06 pm
by badmilk69
You gonna need sharper shadows to avoid toy´s effect. And yes fix the blacks. Nice render!
Re: Renault Ondine (French Taxi) 50's
Posted: Thu Dec 13, 2012 7:17 pm
by ROUBAL
Very nice image ! I love old cars. Just add a driver inside the car !
For the shadow, while waiting for the recently shown shadow caster feature, it is possible to get the effect by rendering in Octaner on a white floor and background with Daylight system, in Direct Lighting, and AO mode. Then remove all color from the render and composite in multiply mode with the background image.
If needed, render the same image in Pathtracing for better reflections refractions on glossy/specular materials. Composite both images and erase the Direct Lighting layer where you don't want it, keeping areas where you need more shadows and AO.