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teddy-bear

Posted: Sat Dec 08, 2012 2:43 am
by Elvissuperstar007
PMC 16
2012 x 1324
filter 1.0
3ds max in millimeters
octane render Standalone v1.00 in millimeters
460+580GTX 20 min

Re: teddy-bear

Posted: Sat Dec 08, 2012 4:33 am
by temp-64GTX
Реквестую педобира.

Re: teddy-bear

Posted: Sat Dec 08, 2012 7:49 am
by clintond
I was curious to see what type of renders you were capable of, given the very short and non-constructive comments you make of others work.

- No sense of lighting.
- The wall texture is too bumpy, also the bed head texture.
- There is no indentation from the teddy on the bed.
- Fabric texture has far too much diffuse along the oblique normal.

Otherwise, not bad :)

Re: teddy-bear

Posted: Sat Dec 08, 2012 10:39 am
by acc24ex
pretty nice, maybe a bit too much falloff

Re: teddy-bear

Posted: Sat Dec 08, 2012 11:38 am
by 3rdeye
I love the render though...

Re: teddy-bear

Posted: Sat Dec 08, 2012 4:52 pm
by Populus
Awesome work on the fabric textures! Overall its a very good scene that deserves better lighting, try add more mood perhaps by letting in some evening or morning sunlight?

Re: teddy-bear

Posted: Sat Dec 08, 2012 6:06 pm
by neo83_gr
The fabric is made with instancing? It looks like displacement (but it's not supported).

Re: teddy-bear

Posted: Sat Dec 08, 2012 6:15 pm
by sdwhitton
think it all looks very good, maybe the plaster wall on the far right is too much bump map,

but if it is meant to be bumpy then maybe the junction with the wallpaper should be more bumpy or rough, if that makes sense

Re: teddy-bear

Posted: Sun Dec 09, 2012 9:50 pm
by jmfowler
Looks great Elvis!

Is that your bed? hehe.

Re: teddy-bear

Posted: Mon Dec 10, 2012 5:55 pm
by iViz3D
Great work! I like the overall composition except that Teddy bear posing is quite stiff, need a little bit of posing resulting to its material softness. Bump mapping is also much highlighted for the wall and headboard.