mini images for brochure
Posted: Fri Dec 07, 2012 11:35 am
Hi there
Can't put up images usually, but as these were proposed for, but not included in a brochure we were involved with, probably can get away with it..
It's a large refurb of a big listed building in a famous city in the UK (not London though)
The chandelier was modelled by http://www.designconnected.com, the rest by us in max.
A few adjustment layers in photoshop added to the final comped renders.
A lot were rendered AO 3 (!), daylight system, and then we tend to render any artificial lights separately with a float image background set to black
The one with the two big lamp shades at eye level is all cg - we had to model the exterior of the building as it was covered in scaffolding, and so couldn't be photographed, and as the square the building is sited on is pretty much symmetrical, easy enough to flip this facade through 180 degrees and transform it using a couple of placement nodes, and then add a few cg trees with scatter nodes etc.
This one was rendered PMC so took about 8 hours or so, twice one for the interior, one for the outside 'world', just again so we could over-expose the outside later, the AO renders took I dunno 20 minutes or so! All rendered with one GTX 590, so two 1.5 meg gtx 580's (do I have that right...?)
see what you all think!
Can't put up images usually, but as these were proposed for, but not included in a brochure we were involved with, probably can get away with it..
It's a large refurb of a big listed building in a famous city in the UK (not London though)
The chandelier was modelled by http://www.designconnected.com, the rest by us in max.
A few adjustment layers in photoshop added to the final comped renders.
A lot were rendered AO 3 (!), daylight system, and then we tend to render any artificial lights separately with a float image background set to black
The one with the two big lamp shades at eye level is all cg - we had to model the exterior of the building as it was covered in scaffolding, and so couldn't be photographed, and as the square the building is sited on is pretty much symmetrical, easy enough to flip this facade through 180 degrees and transform it using a couple of placement nodes, and then add a few cg trees with scatter nodes etc.
This one was rendered PMC so took about 8 hours or so, twice one for the interior, one for the outside 'world', just again so we could over-expose the outside later, the AO renders took I dunno 20 minutes or so! All rendered with one GTX 590, so two 1.5 meg gtx 580's (do I have that right...?)
see what you all think!