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Breakfast

Posted: Fri Dec 07, 2012 2:34 am
by PAQUITO
A bit different scene so I can relax of archviz :P

PT this time. The glass didn´t work well in DL. Color correction in PS.

Image

Re: Breakfast

Posted: Fri Dec 07, 2012 2:34 am
by PAQUITO
I know about the mermelade... it looks crappy. I wasn´t able to make a decent displacement :(

Re: Breakfast

Posted: Fri Dec 07, 2012 2:36 am
by icelaglace
PAQUITO wrote:I know about the mermelade... it looks crappy. I wasn´t able to make a decent displacement :(
I think you can just improve it using index (fresnel) & some roughness already :)
Oh and nice render you just made here.

Re: Breakfast

Posted: Fri Dec 07, 2012 5:43 am
by ROUBAL
Interesting, but the lighting looks very flat. Mainly on the apple. It looks like drawed.

Maybe it comes from your environment image not having a neat lighting point.

I lit these apples in the early stage of Octane, with a LDR almost black jpg with a bright spot on it :

http://3d-synthesis.com/37-Apples.html

Adding a mesh emitter would give stronger shadows imho, and so more contrast.

Re: Breakfast

Posted: Fri Dec 07, 2012 1:44 pm
by kavorka
For the marmalade, I would modify the mesh itself. The edges look too clean and crisp where it touches the bread. If your modeling package supports sculpting, subdivide it several times and sculpt it to look better. Also, too glossy, maybe even try some SSS (and Fresnel, like mentioned above)?

For the apple, your UV doesn't look very good, I can see stretching along the texture, If you have to, just make it so there is no stetching from this view and dont worry about the other sides of the apple. The apple is also too smooth, they generally have very small divets and irregularities, use a subtle displacement map and it should help that out (hold an apple up to a light and look at how the light falls on it, you will see those small irregularities).

The coffee could probably use more roughness because the reflection is fairly crisp (not sure about this, look at how actual coffee looks and see how the reflection would look). Plus, the coffee/cup looks too clean, maybe get a texture that has some foam/bubbles or add them in the mesh. make sure your coffee isnt a flat plane, it should have a meniscus.

Are you using an HDRI? if not, try to get an image that is actually inside a room (maybe even a kitchen/dinning room). it looks like there is too much white being reflected.

It's also looking a bit grainy, try rendering at 2x-4x the resolution you rendered this at, then reduce the size. It will give you a much crisper image.

Hope these suggestions help, looking forward to some revisions :)

Re: Breakfast

Posted: Fri Dec 07, 2012 2:28 pm
by sdwhitton
gerat stuff! Not enough toast on these boards, imv!

http://www.youtube.com/watch?gl=GB&hl=e ... JmKStqugMc

Re: Breakfast

Posted: Fri Dec 07, 2012 3:01 pm
by PAQUITO
Thanks for your advices. This is the second version. I think it´s better now.

Re: Breakfast

Posted: Fri Dec 07, 2012 3:47 pm
by remon_v
Like it alot better! What's in the glass?

Re: Breakfast

Posted: Fri Dec 07, 2012 4:06 pm
by PAQUITO
At first it was supposed to be orange juice, but seeing the result, I will tell everyone it´s grape juice :P

Re: Breakfast

Posted: Fri Dec 07, 2012 4:39 pm
by remon_v
oke, if you want to change it to Orange juice you should ty using SSS.
Atm I don't know what it looks like....