To Secure the Future of Octane
Posted: Sat Jan 23, 2010 12:10 pm
I think it’s a matter of time before other commercial—and non-commercial—renderers start releasing GPU versions of its own, unless the Octane team has an exclusive right to use NVIDIA’s CUDA technology or ATI cannot come up with a similar technology to utilize its GPU cores.
I’m happy that the Octane team has succeeded in informing a lot 3D “enthusiasts”—like me—as well as professionals of the potential that this technology has and that it has made it available, though, in a limited form.
But here’s what I want to say to the developers of Octane:
Secure an exclusive right to use NVIDIA’s CUDA technology for GI render. If you cannot:
I. Make the best use of the growing Blender community. (Most of the “serious” users who can afford the current commercial renderers are likely to choose to forget about Octane, once the leading 3D renderers start releasing their own GPU-rendering versions.) To do that:
a. Fix the price. “99 Euros/License”—if not “99 USD/License”—could mean the loss of a considerable number of Blender users.
b. Make a plug-in version of Octane available for Blender. (Otherwise, there would be no reason for Blender communities to publicize your existence. It was discouraging for me to see your link recently removed from http://www.blendernation.com—a famous news site for Blender users.)
II. Find a way to utilize ATI’s graphic cores as well. They are simply cheaper and more.
Octane has produced the best renders for my models so far like the ones below made in Blender. I hope to see Octane continue to be improved and publicized and be made available to more 3D artists.
What else do you folks think needs to be done to secure the future of Octane?
I’m happy that the Octane team has succeeded in informing a lot 3D “enthusiasts”—like me—as well as professionals of the potential that this technology has and that it has made it available, though, in a limited form.
But here’s what I want to say to the developers of Octane:
Secure an exclusive right to use NVIDIA’s CUDA technology for GI render. If you cannot:
I. Make the best use of the growing Blender community. (Most of the “serious” users who can afford the current commercial renderers are likely to choose to forget about Octane, once the leading 3D renderers start releasing their own GPU-rendering versions.) To do that:
a. Fix the price. “99 Euros/License”—if not “99 USD/License”—could mean the loss of a considerable number of Blender users.
b. Make a plug-in version of Octane available for Blender. (Otherwise, there would be no reason for Blender communities to publicize your existence. It was discouraging for me to see your link recently removed from http://www.blendernation.com—a famous news site for Blender users.)
II. Find a way to utilize ATI’s graphic cores as well. They are simply cheaper and more.
Octane has produced the best renders for my models so far like the ones below made in Blender. I hope to see Octane continue to be improved and publicized and be made available to more 3D artists.
What else do you folks think needs to be done to secure the future of Octane?