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OctaneRender® for 3ds max® v1.0[Current]

Posted: Mon Dec 03, 2012 7:49 am
by Karba
Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 349€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Reactivation request after 3dsmax restart.
  • Medium texture loss for LiveDB materials.
This version requires video driver 301.42 or higher.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to download one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... M_v1.0.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... M_v1.0.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... M_v1.0.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... M_v1.0.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 7:51 am
by Elvissuperstar007
suuuuper )

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 7:53 am
by temp-64GTX
zbs

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:02 am
by gabrielefx
please Karba, update the price list.

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:04 am
by Karba
gabrielefx wrote:please Karba, update the price list.
Thanks

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:26 am
by Elvissuperstar007
it works fine! this is similar to the final

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:28 am
by Vanya
White balance, bloom, glare ? How long do we have to wait ? :D Kabra please ;) ыыы
And thanks for the "curRent" :)

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:41 am
by mbetke
UhOh. Version 1.0 - From now on we have to pay for upgrades! The good times are over. ;) ;)

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:42 am
by Angelos
Finally! Thank you Karba!

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:53 am
by Karba
Vanya wrote:White balance, bloom, glare ? How long do we have to wait ? :D Kabra please ;) ыыы
And thanks for the "curRent" :)
Wait for a new release
"curRent" :oops: