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Fountain courtyard
Posted: Sat Jan 23, 2010 10:08 am
by havensole
Hi all. Modeled this roughly after the courtyard at my work. I've had to alter it signifigantly due to issues with blender obj export errors and octane import errors during the voxelizing stage. Had to take out most of the foliage for now. Still needs a lot of texture work, but you get the basic idea. Let me know your thoughts.
Re: Fountain courtyard
Posted: Sat Jan 23, 2010 1:01 pm
by radiance
Hi,
It's looking pretty good, but i've a few remarks:
- the grass has too much specular
- the lighting is quite bland, maybe try to find a more natural environment map to use
Radiance
Re: Fountain courtyard
Posted: Sat Jan 23, 2010 1:09 pm
by [gk]
Textures are out of scale as well
Re: Fountain courtyard
Posted: Sat Jan 23, 2010 7:29 pm
by havensole
Thanks for the tips guys. I've been using the pretty much the same outdoor hdri for everything thus far, mainly because I don't have any others. Any good places to find good free ones? I'll probably fix the te textures later today/tonight.
Re: Fountain courtyard
Posted: Sat Jan 23, 2010 7:32 pm
by Sam
Check
these hdris
Free and high resolution, and very good quality !
When you download one you got one .HDR and one 8k jpeg.
Re: Fountain courtyard
Posted: Sun Jan 24, 2010 9:18 am
by havensole
Thanks for the hdr link. Much better then I have ha lying around. Really good variety too, so I have multiple hdrs now for future projects. Anyway, here is an updated version I've been working on most of the day. Redid the textures so they aren't all stretch out now, although I had a problem with octane crashing after loading in a 4th image texture, no matter what file or material it was for. To get around it I just copied the material from the actual pool area which worked fine. It did still crash from time to time when trying to tweak settings. Might be a GPU memory issue as the 8800gt only has 512mg and it says its at 332mg used. Also I am using fairly high texture files (4096x4096) so I will try reducing them by half and see if that works a little better tomorrow. Also played with the camera response options, which make a HUGE difference, and ISO and such. Image is a little too contrasted I think, but I'll leave that to your opinions. Let me know what you guys think of it now.
Re: Fountain courtyard
Posted: Sun Jan 24, 2010 9:41 am
by Ankh.pd
Ooo man...
Much better now...
Very nice... keep good work.
Only a sugestion... reduce reflections on the floor a little.
Re: Fountain courtyard
Posted: Sun Jan 24, 2010 10:01 am
by havensole
Yeah, the reflections are pretty high. With how Octane has been acting, once I have he camera angle set and all the materials semi right I just let it render. The more I tweak it, the quicker it seems to crash. I just reduced the image textures by half which is making it operate better, but I need to get to bed as I have an early day tomorrow. Also did some other texture improvements to the fountain and back wall. I'll try to get something else up tomorrow night when I get home, and also see what else people have to say.
Re: Fountain courtyard
Posted: Sun Jan 24, 2010 10:05 am
by Ankh.pd
for me.. i aways put my eyes on memory bar.. when its full... octane crashes.
Re: Fountain courtyard
Posted: Sun Jan 24, 2010 10:37 am
by Sam
Can I know wich HDRI you used ?
If its one from hdrlabs
Very good render, much much better !