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interior scenes help?

Posted: Wed Jun 30, 2010 9:27 pm
by acc24ex
Can someone provide tips for interior scenes..

Re: interior scenes help?

Posted: Wed Jun 30, 2010 11:14 pm
by Chris
Uh, you have to be a bit more spesific my friend ;)

Re: interior scenes help?

Posted: Fri Jul 02, 2010 3:54 pm
by acc24ex
you know, how can you render a scene with a window showing a bacground on a plane when the interior is too dark.. the exposure setting have to be high and then the window is too bright and the backgorund plane is bright (tryed playing with gamma in the plane helps a bit)..
I've tried using photomatix, so I saved the same scene with different exposures and then combine it like and HDR , and that works - wouldn't that feature be useful if octane does it internally and give us some high dynamic range action.. Radiance?

What setting are you using for interiors?
Glass windows turned off - figured that one. Sky power high or exposure high, which is better? Some basic interior lighting tips?

Re: interior scenes help?

Posted: Fri Jul 02, 2010 5:06 pm
by radiance
Hi,

Currently there are no real tips available.
The only thing i can recommend is leave your windows open (no glass) and try to make a building with enough 'exits' eg enough windows/holes so light can be found easily,
eg if you put a small window somewhere hidden behind a wall the renderer will have difficulty finding it and it will render very innefficient.
another thing is to await the beta 2.3, which will make this a lot better/easier.

Radiance

Re: interior scenes help?

Posted: Fri Jul 02, 2010 5:59 pm
by 8Eggar8

Re: interior scenes help?

Posted: Sat Jul 03, 2010 11:40 am
by n1k
Wow. That solar tube is awesome. How precise octane would be in simulating light passing trough those tubes if one model it correctly? Will MLT be perfect algorithm for that task? I'm asking all this because in near future I might get project involving something like those solar tubes.

Cheers,
n1k

Re: interior scenes help?

Posted: Sat Jul 03, 2010 4:42 pm
by radiance
n1k wrote:Wow. That solar tube is awesome. How precise octane would be in simulating light passing trough those tubes if one model it correctly? Will MLT be perfect algorithm for that task? I'm asking all this because in near future I might get project involving something like those solar tubes.

Cheers,
n1k
those lighting setups are very visible so they should render pretty efficient.
we'll have to see what 2.3 will bring.

Radiance

Re: interior scenes help?

Posted: Sat Jul 03, 2010 4:56 pm
by n1k
Nice to hear that. So light can bounce between mirrors in tube and light room on the other end. Awesome!!!

Cheers,
n1k

Re: interior scenes help?

Posted: Fri Jul 09, 2010 5:46 pm
by 8Eggar8
wow!

I've Finally figured out what MLT means! lol
all I knew before is that it wasn't familiar to me, and every
time I came across one, it made me hungry. Bacon Cheese MLT, Turkey Swiss MLT, ..... :)