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Solution for shadow map yet?

Posted: Tue Nov 27, 2012 11:06 pm
by enthewhite
Hi Forum, just wondering if anybody has come up with a good solution yet for rendering shadows on a transparent background. The way I do it now is 1) render scene with white mesh in background to catch the shadows 2) render scene with white mesh hidden to get the alpha mask 3) use the 2nd image as the mask in photoshop and brush-in the shadows where I want them. Would be awesome, especially for video, to get the shadows rendered out with alpha channel.

Ian

Re: Solution for shadow map yet?

Posted: Thu Nov 29, 2012 9:29 pm
by vinz
you are probably speaking about shadow catching, it was asked several times... but not implemented yet.
personnaly for now, i'm doing same as yu, rendering shadows on white rough surface and using mask in picture editor, but it's limited especially for catching complex shadows.

Re: Solution for shadow map yet?

Posted: Fri Dec 07, 2012 8:32 pm
by photonf
an only shadows material would be nice.

Re: Solution for shadow map yet?

Posted: Fri Dec 07, 2012 8:46 pm
by kavorka
have you guys not seen this?
http://render.otoy.com/forum/viewtopic. ... lit=shadow

they are working on it right now.

Re: Solution for shadow map yet?

Posted: Fri Dec 14, 2012 11:40 pm
by enthewhite
NICE!! :o I had not seen that

Re: Solution for shadow map yet?

Posted: Fri Dec 14, 2012 11:59 pm
by kavorka
enthewhite wrote:NICE!! :o I had not seen that
Did you get the 1.01 release, its in there...