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Octane developers see the link in this please.
Posted: Mon Nov 26, 2012 9:47 pm
by jmfowler
hi - check out furryball compare sheet.
second chart down says - X for maya integration - obviously this is not factually correct - you may want to correct them on this.
http://furryball.aaa-studio.cz/aboutFur ... mpare.html
cheers,
JF.
Re: Octane developers see the link in this please.
Posted: Sun Feb 03, 2013 10:12 am
by criko3d
but furryball is widely known as an overpriced piece of crap, if we talk about final quality...
Re: Octane developers see the link in this please.
Posted: Sun Feb 03, 2013 10:50 am
by glimpse
it might be fast..but for some reason I don't like pictures I've seen on their gallery =) maybe there a a reason for that..
pluss why to pay so much for the render engine..
Re: Octane developers see the link in this please.
Posted: Sun Feb 03, 2013 4:40 pm
by darkline
agreed furryball does not have the realism of octane, but does trump it with speed. Perhaps the integration of brigade would help octane's speed at a lower level of realism.
Interestingly furryball gets the fastest speed from a GTX 680, while iray and octane from GTX 580. Perhaps furryball uses more tricks and shaders found in gaming, than real world mathematical calculations.
Re: Octane developers see the link in this please.
Posted: Sun Feb 03, 2013 8:16 pm
by criko3d
i think the most interesting thing is not how fast it does the trick, i think that the final result is the most important thing, and furryball.... is like the name just a furry ball..
Re: Octane developers see the link in this please.
Posted: Sat Feb 16, 2013 6:51 pm
by RickToxik
With all the high respect I have for Jimstar and his very good integration of the octane plugin in maya, I wished so much that Otoy would put more ressources in maya to be able to render native maya features (fluids, maya particles, etc.).
I don't see this happening in the near future, as all the improvements come from the native engine team. I'll always hit the limit of having to include another renderer in my work until octane starts integrating maya specific features. It does not sound that dramatic until you consider that I am never able to use the beautiful depth of field of the octane cameras because I have to match several render layers in post.