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inhouse project shot01
Posted: Tue Nov 20, 2012 2:03 pm
by jan kudelasek
Hi all,
new inhouse work in progress. Rendered on 1gtx 580 over night. PMC, sunlight, z depht, color post, ies.
I´m working on another views.
Hope you like it.
All the best
Jan
Re: inhouse project shot01
Posted: Tue Nov 20, 2012 2:06 pm
by jan kudelasek
jan kudelasek wrote:Hi all,
new inhouse work in progress. Rendered on 1gtx 580 over night. PMC, sunlight, z depht, color post, ies.
I´m working on another views.
Hope you like it.
All the best
Jan
Re: inhouse project shot01
Posted: Tue Nov 20, 2012 2:27 pm
by Bulwerk
Wow! This is an incredibly detailed and beautiful render. Well done!
Re: inhouse project shot01
Posted: Tue Nov 20, 2012 3:23 pm
by bepeg4d
wow, superb photo and very interesting project
ciao beppe
Re: inhouse project shot01
Posted: Tue Nov 20, 2012 4:21 pm
by PolderAnimation
wow, the colors, the composition, the architecture. damn very nice!
Re: inhouse project shot01
Posted: Tue Nov 20, 2012 8:14 pm
by paoloverona
wooooooooooooow....I love it Jan!
I'm totally agree with Polder:
PolderAnimation wrote:wow, the colors, the composition, the architecture. damn very nice!
tell us more: vegetation? all 3D? (for me some is in Post....maybe all?

), how did you reached such a crisp image? only low filtersize ore tweaking with Photoshop? (high pass philter/contrast philter).
What for the Z-depth?, i cannot see nothing particularly out of focus
Hope that next render will come soon
Cheers, Paolo
Re: inhouse project shot01
Posted: Tue Nov 20, 2012 8:49 pm
by jan kudelasek
paoloverona wrote:wooooooooooooow....I love it Jan!
I'm totally agree with Polder:
PolderAnimation wrote:wow, the colors, the composition, the architecture. damn very nice!
tell us more: vegetation? all 3D? (for me some is in Post....maybe all?

), how did you reached such a crisp image? only low filtersize ore tweaking with Photoshop? (high pass philter/contrast philter).
What for the Z-depth?, i cannot see nothing particularly out of focus
Hope that next render will come soon
Cheers, Paolo
Thank you guys,
yes everything is 3d.
rendered size was 4000x...and i use little high pass in photoshop. Z depht was used for simulate some little fog and atmosphere on horizont. you get more depth and realistic look to your image. Color correction with ps.
Jan
Re: inhouse project shot01
Posted: Tue Nov 20, 2012 8:52 pm
by RayTracey
Incredible

Re: inhouse project shot01
Posted: Wed Nov 21, 2012 1:40 am
by remon_v
This is beatifull! can you post you 'mesh preview imager' and sunlight settings?
Re: inhouse project shot01
Posted: Wed Nov 21, 2012 10:23 am
by jan kudelasek
remon_v wrote:This is beatifull! can you post you 'mesh preview imager' and sunlight settings?
thnx, yes i can, tommorow. But it is not v-ray.

settings of the unbias physically base renderer is not so important to get photorealistic image.
Sun- I left it on base settings.
Imager: gamma - 2, photofilter - almost all photofilters will look good
If you want to do really photorealistic image you should focus on this:
1. photo reference - look how it works in real nature, colors, colors of vegetation (grass is not green..haha

),try to produce it - thi si the most important
my references -
http://www.habina.cz/rodinne-domy/mostkovice/
2. textures
3. materials
4. composition (camera settings is important too, for architecture renders i use only WIDE LENS, VERTICALS should be STRAIGHT - this is common mistake)
If you use narow lens, architecture will be flat and uninteresting, and physical sky will be really white.
http://render.otoy.com/forum/viewtopic.php?f=6&t=24594 -that is beautiful example.
So I hope that thi is help you to get more skills to your work.
All the best
Jan