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Room

Posted: Tue Jun 29, 2010 3:51 am
by sam75
Another scene from "render engines challenge"

Image

Re: Room

Posted: Tue Jun 29, 2010 7:16 am
by GeorgoSK
Where is this scene originally from... ?
I have it asociated with RedQueen engine.
Looks even the same (or better), well I guess it would :)

Re: Room

Posted: Tue Jun 29, 2010 10:05 am
by SurfingAlien
I don't know if it's the very fist place but I got it from here: http://forums.cgsociety.org/showthread.php?t=406947

Re: Room

Posted: Tue Jun 29, 2010 10:12 am
by GeorgoSK
SurfingAlien wrote:I don't know if it's the very fist place but I got it from here: http://forums.cgsociety.org/showthread.php?t=406947
Thanks, that;s really cool :) We are the results from there... ?

Re: Room

Posted: Tue Jun 29, 2010 1:01 pm
by sam75
GeorgoSK wrote:Where is this scene originally from... ?
I have it asociated with RedQueen engine.
Looks even the same (or better), well I guess it would :)
I got them from cgsociety, the post SurfingAlien gave you.

redqueen engine ? what is it ?

do you have a link for the render you are talking about ?

Re: Room

Posted: Tue Jun 29, 2010 7:19 pm
by radiance
very nice ;) will you submit it to the still competition ?

Radiance

Re: Room

Posted: Wed Jun 30, 2010 5:08 pm
by sam75
radiance wrote:very nice ;) will you submit it to the still competition ?

Radiance
Thanks

still needs work then I ll submit it

can't wait to try this one with secondary lights

Re: Room

Posted: Fri Jul 02, 2010 2:45 am
by sam75
lil update

Image

Re: Room

Posted: Fri Jul 02, 2010 10:21 am
by radiance
the glass balls on the chandelier look much better in the first render though...

Radiance

Re: Room

Posted: Fri Jul 02, 2010 4:34 pm
by sam75
radiance wrote:the glass balls on the chandelier look much better in the first render though...

Radiance
I have difficulties to render the bulbs glass, octane even after hours of rendering is not able to get rid off that black noise, do you know why ?

My first try was a specular with 100% transmittance and 100% reflection, but they rendered black, then I added a bit of opacity to "help" octane render them and it's what give the first render this unrealistic glass, first render has opacity at around 0.4 and the second has it at 0.8.

Is there any trick to render a clean solid glass surface or do I have to wait and hope for 2.3 ?