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Interior Notas Clave

Posted: Mon Nov 12, 2012 1:47 pm
by merid888
i add an image called notas clave, time 1 hour 22 minutes, kernel type path tracing, maxdepth 8, maxsamples 6000, filtersize 1.5, size 1200 x 1000 px, nono octanelight in windows, just background white and octanecamera to 1
none post production into photoshop
hope c&c to better more realistc images
thank you karba for your help and do more speed the software

regards

Re: Interior Notas Clave

Posted: Mon Nov 12, 2012 5:18 pm
by paoloverona
Hi merid,
I really like your render.
Unfortunately for you (even for me :lol: ) I'm not one of the "lord of the photorealsim" of the Octane community, so my suggestions are lot "limited"....but hope that they will come helpful.
First of all you can adjust the size of the texture of the wooden wall behind the sofa.
Second, you can try to add a little "heavy" hairy carpet.
Third, the pillow looks too much similar and specular, you can deform a little one of them.
Fourth (this is a "third part" suggests), you can try to add some other object into the scene (a plant behind the sofa, some magazines and not only books...and so on).
As for the "speed" the only thing that I found "handy" is to render at higher resolution (x2 or x3) and then downscale (there is a topic about in the forum)....the speed is the same but the render need less samples to become clear (so when you downscale, it comes out nearly perfect).

Nothing else! :D

waiting for some update!

Re: Interior Notas Clave

Posted: Tue Nov 13, 2012 12:29 pm
by merid888
thank you paolo, i'll make the change and i'll upload again
just a thing, higher resolution (x2 or x3) what means ? i dont understand, is the maxdepth samples ?
regards

Re: Interior Notas Clave

Posted: Tue Nov 13, 2012 4:40 pm
by paoloverona
merid888 wrote:thank you paolo, i'll make the change and i'll upload again
just a thing, higher resolution (x2 or x3) what means ? i dont understand, is the maxdepth samples ?
regards
here is the topic which I was referring:
http://render.otoy.com/forum/viewtopic.php?f=21&t=878

after that you can make some test by yourself and decide to use that trick or not ;)
P.S. In the topicis is suggested to use the Despeckle Filter, but try first to reduce the image to your desired size and see how it becomes out...sometimes you don't need it

Wait for updates! :)

Cheers, Paolo

Re: Interior Notas Clave

Posted: Wed Nov 14, 2012 5:17 am
by merid888
thank you paolo is the same topic, i don't understand it, i mean the work in ps is my problem, i don't know despeckle filterinng how i can use it

Re: Interior Notas Clave

Posted: Wed Nov 14, 2012 9:37 pm
by paoloverona
merid888 wrote:thank you paolo is the same topic, i don't understand it, i mean the work in ps is my problem, i don't know despeckle filterinng how i can use it
Hi merid,
here are some links on how to use the despeckle filter:
- using gymp: http://gimp.open-source-solution.org/ma ... eckle.html

- using photoshop: http://www.digitalphotopro.com/techniqu ... lters.html

on internet you can find more.

Cheers, Paolo

Re: Interior Notas Clave

Posted: Thu Nov 15, 2012 4:03 am
by merid888
thank you paolo, clear like water
regards

Re: Interior Notas Clave

Posted: Thu Nov 15, 2012 9:23 am
by paoloverona
happy to be helpful ;)

Re: Interior Notas Clave

Posted: Sun Nov 18, 2012 6:53 pm
by merid888
hi paolo, well, i been try to understand the tutorial like noise and just ' can't see different the image, for me, the only way to do a clear image without noise is more maxsamples in octane, 3000 to 6000
i add image original size 2400 x 1600 px, 8 maxdepth, 3000 maxsamples, pathtracing mode.

Re: Interior Notas Clave

Posted: Sun Nov 18, 2012 7:49 pm
by paoloverona
Hi merid,
as for most of things...those kind of metods sometimes works better and sometimes not (obviously depend on the scene).
The posted image is only resized? or it has some kind of other post applied to it?, what I can see comparing the two images is:
- the new picture present no fireflyes at all (the illumination is the same or changed?).
- the new picture seems crisper (more visible on the drawings of the pillows, even watching the pictures on the wall).

I see that you're working on the scene, keep goin and it will become really nice ;)

P.S. another little thing that you can try for emproving the quality of your render is to lower the filtersize.

Cheers, Paolo