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Direclight Kernel & sky saturation question
Posted: Sun Nov 11, 2012 11:42 am
by wisemanxxx
At this moment path tracing and PMC are not usable for me

We make some architectural animations and stills for customers and 10-15 hours render times are impossible for us.
That is why I decided to use directlight kernel with ambient occ. . Results are not really realistic but enough for our customers
If I have an option that I can control physical sky's saturation that makes me happy. Because when I use octane sun there is so much bluish or yellowish lighting depends sun position in interior scenes.
Is there any way for this at the moment?
Re: Direclight Kernel & sky saturation question
Posted: Sun Nov 11, 2012 1:17 pm
by MaTtY631990
Hi wisemanxxx, there is no control for the sun/sky color only the saturation for overall image. Have you taken a look at the diffuse GI mode mode under the directlight kernel. The result is quite similar to pathtracing and should be faster and more acceptable for your animations.
Re: Direclight Kernel & sky saturation question
Posted: Sun Nov 11, 2012 2:39 pm
by wisemanxxx
I really want to use octane render for all our works. But our system is 8 x i7 980 extreme with 2 gb quadro 4000 cards.Our animation render times 5-10 minutes per frame with vray. But results are not what we want.
I have only one gtx 680 for testing octane. We usuallly make animations for customers. Our render times per frame must be under 5-10 minutes.If we decide to use octane render and only one gtx 680 renders a frame at 1 or 1.5 hour with pmc or pathtracing or diffuse kernels diffuse; for getting 5 minute per frame render times we must have 12-15 x gtx 680 cards.Am I right?
But I can see with octane render pmc or path tracing methods not acceptable render times with current graphic cards for animation or stills. I follow forum for two or three weeks and everyone telling about 5-10 hours render times. that is why I choose direct light-ao method.
I posted some test works
http://render.otoy.com/forum/viewtopic. ... 04#p109604
In fact this results are enough for now.
I tried HDR images or color environment for lighting the scene. But octane sun gives best results for me.
Thanks for your interest. Maybe later versions have some options about physical sky. Eventually this is beta period of octane render.
regards
Re: Direclight Kernel & sky saturation question
Posted: Sun Nov 11, 2012 6:30 pm
by suvakas
Beta period is as good as over.
Version 1.0 will be out any time now.
Sadly there will be no way to control the sky saturation or white balance.
Let's hope those will be added with future updates.
Suv
Re: Direclight Kernel & sky saturation question
Posted: Sun Nov 11, 2012 8:09 pm
by Karba
suvakas wrote:
Let's hope those will be added with future updates.
Suv
It will