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Home sweet home - Serie 1

Posted: Wed Nov 07, 2012 7:09 pm
by enricocerica
Hi,

Here is the first serie of another project to illustrate some models and to experiment the new Octane release with a huge scene, about 65 obj files loaded representing 1.5Gb, scatters including about 260 high poly trees, high poly grass, carpets, ...

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Re: Home sweet home - Serie 1

Posted: Wed Nov 07, 2012 7:35 pm
by RayTracey
:shock: Magnificent

Re: Home sweet home - Serie 1

Posted: Wed Nov 07, 2012 8:01 pm
by Refracty
Great work.
Did you use instancing for the android fur as well?

Re: Home sweet home - Serie 1

Posted: Wed Nov 07, 2012 8:24 pm
by teecee2107
Whow :shock: beautiful ! Architecture and deco are superb and tasty, as usual. The vegetation is awesome !

Re: Home sweet home - Serie 1

Posted: Wed Nov 07, 2012 8:49 pm
by jmfowler
looks great! - the black and white fatties really add something! :-)

Re: Home sweet home - Serie 1

Posted: Thu Nov 08, 2012 1:52 am
by RealityFox
Looks really gooodddd!

Re: Home sweet home - Serie 1

Posted: Thu Nov 08, 2012 4:19 am
by Tugpsx
Very nice collection thanks for sharing

Re: Home sweet home - Serie 1

Posted: Thu Nov 08, 2012 5:17 am
by p3taoctane
Everything is amazing... the zebra people... perfection!!!

Re: Home sweet home - Serie 1

Posted: Thu Nov 08, 2012 10:28 am
by neo83_gr
OMG, I'm speechless, pure perfection!

Re: Home sweet home - Serie 1

Posted: Thu Nov 08, 2012 11:19 am
by enricocerica
Thanks to all for wiewing and commenting,

The fur isn't made with instances, mainly because each of them is different and by the way I may be wrong but hair particles in blender don't have any thickness once exported, so the only way to get this result is to convert hair particles in mesh and to make an extrusion on them.