Page 1 of 2

materials for walkthrough

Posted: Tue Nov 06, 2012 7:17 pm
by Aryen90
Hey

I am trying to make a walkthrough in sketchup and render it with octane. I made the 4000 scenes needed for the walkthrough but when i let the exporter render the animation it only gives the sketchup materials.

Is it possible to change the materials to the ones from octane?

Re: materials for walkthrough

Posted: Wed Nov 07, 2012 1:04 pm
by TIG
Not sure...
Export the first frame as a single render.
Reset all of the materials' properties in that and save the OCS.
When you make the animation sequence of rendered images do they now retain the first OCS's materials ?
It'd be wise to test with a few frames before committing to such a major undertaking !

Re: materials for walkthrough

Posted: Wed Nov 07, 2012 6:47 pm
by Aryen90
I tried it on a smaller project but your suggestion works.

Now its time for the big project :roll:

Thanks

Re: materials for walkthrough

Posted: Wed Nov 07, 2012 7:57 pm
by Aryen90
Found a point of attention when doing this.

DONT change the names
only use the filenames that are generated. If you change a name it will make a new file and all the materials are gone again

Re: materials for walkthrough

Posted: Thu Nov 08, 2012 9:52 am
by smicha
Aryen90,

Could you post a short tutorial how to do an animation in Octane with a walkthrough from Sketchup?

Re: materials for walkthrough

Posted: Thu Nov 08, 2012 10:34 pm
by archigrafix
smicha wrote:Aryen90,

Could you post a short tutorial how to do an animation in Octane with a walkthrough from Sketchup?
+1

Re: materials for walkthrough

Posted: Tue Nov 13, 2012 8:57 am
by Aryen90
When i am done with my current project ill make one

Re: materials for walkthrough

Posted: Mon Nov 19, 2012 9:37 pm
by Aryen90
Tutorial
Sketch Up Walkthrough with Octane
1: Make Sketch Up with Scene’s. (Use sketchup animation to see if youre walkthrough is correct). Save it with a different name as backup

2: Use a sketch up plugin to make all the frames. ( i used keyframe-animation, the other 2 suggestions on the forum i couldnt get working on Sketch Up 8). Octane sees one scene in sketchup as one frame. If you want 25 fps you’ll have to generate 25 scenes per second.

3: Open the Octane exporter en press ‘render frame’. It will create an OBJ file and opens Octane and creates an ocs file. Save this file !!!! DONT CHANGE FILENAME !!!! This will be your main ocs file. In this file you can edit the materials. (dont know if other octane function work to like instancing)

4: When you are done editing the ocs file. Save it and go back to the Sketchup file and open the Octane exporter. Set your start and end frame, Set pixel samples. Press render animation and wait.

In my case it took 5 days to make 3300 frames. Rendering the frames was about 8 seconds a frame but loading the ocs file took almost 2 minutes. The OBJ was about 500 mb.
This is my project : http://www.youtube.com/watch?v=vyktt8xR ... ture=g-upl (res: 920*720, Pixel sampeles: 80)
Its in dutch but its a shopping centre with its on trainstation and appartments for older people

Re: materials for walkthrough

Posted: Mon Nov 19, 2012 10:41 pm
by smicha
Congratulations on your animation!
Thank you so much for the manual how to do it.

PS. I have the feeling that windows moviemaker doesn't create smooth transitions between consecutive frames. I remember I used Photoshop and its animation feature to create animation and it worked perfect, but the process was so long. BTW what is the best software for creating animations from rendered frames?

Re: materials for walkthrough

Posted: Mon Nov 19, 2012 11:14 pm
by rappet
smicha wrote:?..
PS. I have the feeling that windows moviemaker doesn't create smooth transitions between consecutive frames. I remember I used Photoshop and its animation feature to create animation and it worked perfect, but the process was so long. BTW what is the best software for creating animations from rendered frames?
i use Adobe Premiere for making animations by stitching rendered frames, works fine for me. I got the feeling that the example animation is not smooth by having not set a smooth path in sketchup at first, but that is my guess :)