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SubPolygonDisplacement (SubDivisionSurface)
Posted: Fri Jun 25, 2010 5:57 pm
by JackMcRip
Will come the feature of Subdivision Displacement in future ?
Re: SubPolygonDisplacement (SubDivisionSurface)
Posted: Fri Jun 25, 2010 7:30 pm
by radiance
hi, this is very difficult to implement in a raytracer and due to the complexity involved to adapt it to a gpu raytracer i don't think any gpu based unbiased raytracer will support it propperly. we're hoping to implement this in the near future, but a pre-computed solution is planned for the near future (probably 2.3, catmull-clark subdivs and displacement, precomputed to triangle after loading from scenefile.)
Radiance
Re: SubPolygonDisplacement (SubDivisionSurface)
Posted: Tue Jul 06, 2010 4:54 pm
by JackMcRip
is there no way to use the tessellation engine witch comes with new graphics cards ?
http://ixbtlabs.com/articles3/video/gf100-2-p11.html
Re: SubPolygonDisplacement (SubDivisionSurface)
Posted: Wed Jul 07, 2010 10:00 am
by radiance
No, as this is a built in feature for a fixed function pipeline, eg DirectX and OpenGL,
and works with a zbuffer renderer like these cards do in hardware.
the tesselation engine is not available via cuda and is not easily implemented in a raytracer.
Radiance