Animations wayyy too slow - updating geometry?
Posted: Sat Nov 03, 2012 10:02 am
Octane used to be all about speed, but it's getting slower because of features that I for example don't need. Hence the reason I'm still using 2.xx which is the fastest afaik. But that's besides the point.
My main concern is with animation is updating the geometry, it takes 30-60secs per frame!!! That's a huuuge problem especially for test renders where the rendering itself may only take a few seconds. If you have a few hundred frames all of a sudden a 20mins render becomes 5 hours, hardly any of which is rendering time!!!! There's a lot you can do to reduce rendering time, but with updating the geom you're stuck with big waiting times. I noticed that only one core is used while updating the geometry? Is there any hope of reducing the time to load geometry, use multi threading perhaps? Anything? Why is this so slow?????
My main concern is with animation is updating the geometry, it takes 30-60secs per frame!!! That's a huuuge problem especially for test renders where the rendering itself may only take a few seconds. If you have a few hundred frames all of a sudden a 20mins render becomes 5 hours, hardly any of which is rendering time!!!! There's a lot you can do to reduce rendering time, but with updating the geom you're stuck with big waiting times. I noticed that only one core is used while updating the geometry? Is there any hope of reducing the time to load geometry, use multi threading perhaps? Anything? Why is this so slow?????