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Catch up!
Posted: Fri Jun 25, 2010 6:18 am
by lebowitz
Model some cars and built this scene.. road is from dosch.
love the product. cant wait for area lights and such..
http://img145.imageshack.us/i/concpetview201.jpg/
http://img819.imageshack.us/f/concpetview101.jpg/
inserting pic isnt working

Re: Catch up!
Posted: Fri Jun 25, 2010 10:56 am
by pckmark
Looks great!
Interesting angles. Have you considered putting it in another environment, or perhaps using an Image for the environment? I know that Hdri lighting feels like cheating, but it usually looks amazing on cars, especially without area lights.
Wish i could model like you
Best Wishes
Re: Catch up!
Posted: Fri Jun 25, 2010 11:02 am
by sam75
I would use a higher FOV setting for the camera and some motion blur if possible (at least for the wheels), not very dynamic as it is now, you don't feel any speed.
Perhaps a bit dark too and the scale is too low ?
Re: Catch up!
Posted: Fri Jun 25, 2010 11:09 am
by pckmark
Wow great spotted. Definately looks like the scale is too low. Did you do the blur in post?
Re: Catch up!
Posted: Fri Jun 25, 2010 11:15 am
by SurfingAlien
yeah, great models and scene
I agree DoF (or post blur) makes them seem miniature toy cars, specially in the second image
Re: Catch up!
Posted: Fri Jun 25, 2010 3:33 pm
by kubo
Yeap, it looks great, althou I have to agree, at first I thought it was an scalextric model.
Re: Catch up!
Posted: Fri Jun 25, 2010 9:22 pm
by mlody47
kubo wrote:Yeap, it looks great, althou I have to agree, at first I thought it was an scalextric model.
its not the dof
its becouse cars are too big , or the road its too narrow... something is wrong with the proportions / road-to-cars /
Re: Catch up!
Posted: Fri Jun 25, 2010 10:49 pm
by lebowitz
yea its a combo of both..
thanks for the input gonna modify it later tonight..
could u imagine a api plugin of octane in maya.. omg INSANE!!!
Re: Catch up!
Posted: Sun Jun 27, 2010 7:26 am
by DayVids
Part of the issue is the size of the texture on the road and barriers.
I also think part of it is the scale of the scene ( I'm betting it's not correct, because I think the light would behave differently ).