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Camera Question in Octane

Posted: Tue Oct 30, 2012 8:35 pm
by mandance
Hey guys, I had a question regarding the camera in Octane. Basically what I am trying to do, is to match a camera view in unity, in octane. Its an ortho view that is FOV: 25 X Angle: 50.0 degrees (this is left handed, so it's a declination of 50.0 degrees)Z Angle: 45.0 degrees. I can match the same FOV, but when I change Octane position values, I dont get the same results as in unity. Is there a way to do this, either by value or by importing camera positions? Thanks

Re: Camera Question in Octane

Posted: Tue Oct 30, 2012 8:39 pm
by mandance
also is a perspective/ortho toggle on a camera's properties? Thanks

Re: Camera Question in Octane

Posted: Tue Oct 30, 2012 9:06 pm
by FooZe
Hi Mandance,

No, octane currently doesn't have an orthogonal camera option.

Thanks
Chris.

Re: Camera Question in Octane

Posted: Tue Oct 30, 2012 9:47 pm
by mandance
But would it still be possible to match the camera with FOV set to zero? I am just not sure how to match the other parameters.

Re: Camera Question in Octane

Posted: Tue Oct 30, 2012 9:56 pm
by FooZe
Hi mandance,

You can lower the fov to 1 - this is the lowest it will go. Octane uses a x,y,z value for camera location and target rather than angles.
Some math (trig) here will let you translate between the two although i can imagine just using the octane camera controls until it looks right could be quicker/easier.
It depends on the precision you want, however since octane does not have an orthographic camera yet, it will never be exactly the same as your unity original

Thanks
Chris.

Re: Camera Question in Octane

Posted: Tue Oct 30, 2012 10:23 pm
by mandance
Thanks for the info. And much appreciated :)