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Octane Beta 3.03 Demo For 3d Max Questions (please help)

Posted: Tue Oct 30, 2012 3:41 pm
by Brad_Lundstrom
Hello, this is my first post here. Im currently working on a project in 3d Max 2013 64bit on windows 7. The project involves a lot of animations that need to be rendered out and than reviewed and tweaked and re-rendered. It has become very frustrating waiting on these long render times for animations when I feel like a have a somewhat decent system. I have been trying to work out utilizeing the GPU with 3d max however at this current time Max has not put out a update that I can find to support the new Keplar 600 series cards. I have an I7 with a 8 cores running 3.4Ghz and a new GeForce GTX 670 2G. I downloaded the ocatne Beta 3.03 demo for 3d max and tried some test renderers to see if i want to look into buying the full software from you guys. But when I do a render it only does the first frame of the animation and stops. Plus none of my textures are rendered in the scene. I didnt know if there was more limitations to the demo or if that is my noob butt doing something wrong in the octane render. I attached an image showing what it does. It rendered the first frame of the total of 32 I set up with no texteres and than sits staying rendering and does not move. Definatly highly interested in finding a solution to utilize my graphics card to save on render times. Please help. Thanks

-Brad Lundstrom

Re: Octane Beta 3.03 Demo For 3d Max Questions (please help

Posted: Fri Nov 02, 2012 4:50 am
by Karba
Brad_Lundstrom wrote:Hello, this is my first post here. Im currently working on a project in 3d Max 2013 64bit on windows 7. The project involves a lot of animations that need to be rendered out and than reviewed and tweaked and re-rendered. It has become very frustrating waiting on these long render times for animations when I feel like a have a somewhat decent system. I have been trying to work out utilizeing the GPU with 3d max however at this current time Max has not put out a update that I can find to support the new Keplar 600 series cards. I have an I7 with a 8 cores running 3.4Ghz and a new GeForce GTX 670 2G. I downloaded the ocatne Beta 3.03 demo for 3d max and tried some test renderers to see if i want to look into buying the full software from you guys. But when I do a render it only does the first frame of the animation and stops. Plus none of my textures are rendered in the scene. I didnt know if there was more limitations to the demo or if that is my noob butt doing something wrong in the octane render. I attached an image showing what it does. It rendered the first frame of the total of 32 I set up with no texteres and than sits staying rendering and does not move. Definatly highly interested in finding a solution to utilize my graphics card to save on render times. Please help. Thanks

-Brad Lundstrom
Can you post your render image?
Can we have your scene?