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Bugatti

Posted: Thu Jun 24, 2010 4:46 am
by 9fly
Here is some test with model from sketchup. I stop each shot about 2-3 mins each. I have no luck with bump for the tire so there is no closeup shot for this car rim cause it weird :?.

- Please give me some tips for front and rear light. These are not sparkling enough. Thank you

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Re: Bugatti

Posted: Thu Jun 24, 2010 12:29 pm
by radiance
try to make a better lighting envionment than a plane and an athmosphere, to make it look more realistic, there's a few examples around (car renders)
also, for your bump mapping, make sure you surface is uv mapped and the uvs are exported, and also the scale of your car is imported correctly (eg the OBJ file units need to be in meters by default, otherwise change it in the obj mesh import prefs panel in octane before loading)

Radiance

Re: Bugatti

Posted: Mon Jun 28, 2010 7:40 am
by 9fly
Thank you Radiance. I'll make other version of this

Re: Bugatti

Posted: Mon Jun 28, 2010 7:50 am
by SurfingAlien
nice!
you have some UV problems on the grids and some smoothing issues here and there (subDs on a triangulated mesh?) but it's a crazy model being from SU! did you model it yourself?

Re: Bugatti

Posted: Fri Jul 02, 2010 8:14 am
by 9fly
@SurfingAlien: Sorry I'm not that talent. This model was taken from a Chinese friend.