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Steampunk portrait

Posted: Thu Oct 25, 2012 8:29 pm
by teecee2107
In an other post, Markus said that posting some renders is a good way to motivate the Octane team, so here I go ! This is an image I did recently.
As usual, posed and set up in Daz Studio. Materials 'tweaking', lighting and rendering in Octane (of course ...).
I used a few mesh lights and pathtracing kernel. Don't know how long it took to render, because I let it cook overnight and it was 64000 samples the next morning... Postwork in Gimp for signature only.
Comments, critcs and advices are very welcome, as always (I'm here to learn ;) )

Re: Steampunk portrait

Posted: Fri Oct 26, 2012 10:18 am
by bepeg4d
very good, her eye has catched me :)
i would like to see her with a bluish backlight from the right :roll:
ciao beppe

Re: Steampunk portrait

Posted: Sat Oct 27, 2012 7:31 am
by matej
Nice start (great leather material!). There are a few problems, though:

- the hood / cap looks low-poly & low-res (in contrast with the rest of the model). For such close-ups normalmapping the seams is not enough, you would have to model them.
- if you look at the gas mask leather & eye-patch leather, its obvious there are big scale differences in you UV-s (the cap too). All the gear seems to suffer from inconsistent UV scale problem, between various parts.

It's an interesting scene, so please keep goin' :) (you could dirty-up her face a bit, too. If she is wearing a gas mask, then she is doing some dangerous & filthy job... :) )

Re: Steampunk portrait

Posted: Sat Oct 27, 2012 11:26 am
by evo
noooooo...everythings look great...but cap have a too low res textureee! Please edit it cause it's an amazing work!