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Suggestion: DXT textures

Posted: Tue Jun 22, 2010 5:19 pm
by sam75
Since we are all very limited by the amount of gc ram, would it be hard to add to octane an option to use dxt textures and set the resolution based on distance to the camera ? It could save lot of memory no ?

Re: Suggestion: DXT textures

Posted: Tue Jun 22, 2010 5:20 pm
by radiance
unfortunately cuda does'nt support using DXT compressed textures at this time.
we're hoping that nvidia will add this to future cuda tookits.

Radiance

Re: Suggestion: DXT textures

Posted: Tue Jun 22, 2010 6:05 pm
by sam75
Then what about octane using a temp folder in which it would create itself lower versions of the same texture and uses only the one it needs based on camera distance ?

Re: Suggestion: DXT textures

Posted: Tue Jun 22, 2010 6:13 pm
by radiance
sam75 wrote:Then what about octane using a temp folder in which it would create itself lower versions of the same texture and uses only the one it needs based on camera distance ?
because octane is not a zbuffer/REYES or scanline renderer, it needs to fire rays at every possible triangle in your mesh.

Radiance

Re: Suggestion: DXT textures

Posted: Wed Jun 23, 2010 3:45 am
by sam75
Sorry I don't know anything about coding I am not sure to understand what it has to do with textures resolutions

What I said could be done by hand when optimizing a scene for octane but it is time consuming so I was hoping it could be implemented directly to octane.

Perhaps added to max2octane script instead ?

Re: Suggestion: DXT textures

Posted: Wed Jun 23, 2010 5:03 pm
by Chris
Nope, it doesent work that way, sorry.

Chris

Re: Suggestion: DXT textures

Posted: Wed Jun 23, 2010 7:39 pm
by radiance
for now i think a user need to make sure he does'nt waste large chunks of memory on stuff like small objects far from the camera.
we might add things to dea with more optimal memory management in the future, but as an artist you need to be a bit clever to make use of the resources you have, if you don't have much. (and i think making something great with little resources is ever nicer than making something great)

Radiance