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OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 3:43 am
by Karba
Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 RC1.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.



NEW FEATURES SINCE LAST RELEASE:
  • Caustic Blur for Path Tracing and PMC (non zero for Caustic Blur allow sun light pruduce specular caustic and reduce caustic noise.
  • New roughness engine for specular material.
  • New Glossy BRDF.
BUG FIXES SINCE LAST RELEASE:
  • Material names is not saved.
  • wrong paramter names of octane objects in track editor.
KNOWN ISSUE:
  • video driver is unstable.

This version requires video driver 301.42 or higher.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... .0_RC1.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... .0_RC1.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... .0_RC1.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... .0_RC1.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 3:50 am
by Karba
Please report about any 3ds max or video driver crashes.

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 7:06 am
by Elvissuperstar007
cool !!!

if you go into the material editor! the video card is running at full capacity, if you close the editor Materal it continues to operate at full capacity, had not previously been
(если зайти в материал эдитор! то видеокарта работает на полную мощность, если закрыть матерал едитор то он продолжает работать на полную мощность , раньше этого не было )

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 7:19 am
by Pancir
у меня сейчас полностью завис комп, когда работал в материал едиторе. GTX580, дрова 306.23, макс 2013. Пришлось резетом перегружать :(

I have now completely dependent computer, when I worked in the material editore. GtX580, firewood 306.23, max 2013. Had rezet overload: (

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 7:30 am
by Karba
Pancir wrote:у меня сейчас полностью завис комп, когда работал в материал едиторе. GTX580, дрова 306.23, макс 2013. Пришлось резетом перегружать :(

I have now completely dependent computer, when I worked in the material editore. GtX580, firewood 306.23, max 2013. Had rezet overload: (

дрова - firewood :lol:

Ok, I know about this issue. Will continue to catch it.

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 7:42 am
by snake12
Thanks Karba for the name materials, I open the file max and open Material Editor when load the second slot the material the computer freeze and I have to restart Windows, in this moment twice time with different archives and later the file is not open is max.
:D

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 7:52 am
by Elvissuperstar007
found a bug! from the online library .. in materials where the SSS was not his

(нашел ошибку!! из онлайн библиотеки .. в материалах где был ССС нет его)

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 8:04 am
by HHbomb
hello Karba, octane camera and free camera (standard camera) can't be directly linked via wire parameter : FOV do not correspond

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 8:07 am
by bicket
thanks karba
will try it asap

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 8:15 am
by Vanya
(вылетает max2012 когда использую UVWMap при открытом viewport)

Max2012 crashes when using UVWMap with open viewport.