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Interior

Posted: Tue Oct 23, 2012 11:28 am
by Philipp1980
An interior scene we made and rendered with Octane DL. Hope u like it :).

Re: Interior

Posted: Tue Oct 23, 2012 3:10 pm
by Refracty
Never ever underestimate the power of Direct Lighting.
Great work.
5 Stars.

Re: Interior

Posted: Tue Oct 23, 2012 8:05 pm
by evo
agree...very nice result for DL, some more spec? time light setup?

Re: Interior

Posted: Tue Oct 23, 2012 8:09 pm
by ardian_ian
this is awesome!!! no matter they are (DL, Pathtracing, or PMC)
your Output is the result.. :) may be we should change the yellow rules above.. hahahah LOL :)

Re: Interior

Posted: Wed Oct 24, 2012 9:07 am
by Philipp1980
Hey guys, thx for the nice comments :D.

@Refracty: DL is really powerful especially if u are under timepressure ;). The only promblem are the fireflies :(.

@evo: Both interiors have been rendered 20.000 samples with 2400x1800 pixels and then downsized. It took about 24hrs with four GTX 580 with a core clock of 700mhz. We used octane sun and the spots with black body emission (ies lights have been bugged). No photoshop, just Octane :D.

@ardian_ian: Yeah, i am also missing DL there ;).

Re: Interior

Posted: Wed Oct 24, 2012 10:16 am
by RobSteady
Image looks nice, but more and more I don't see the benefit in using Octane.
I mean, 24 hours on four gtx 580 with only direct light and medium image resolution! I claim that you can reach the same result with Maxwell on one machine in the same time.

"... render photorealistic results fast...really fast." Ok, it's photorealistic but not fast at all.


Rob

Re: Interior

Posted: Wed Oct 24, 2012 10:38 am
by evo
I completely agree. i was guessing that was a very good results using DL considering it as the fast kernel. To me is to much time 24h with one gtx 580 using PT. I'm very sorry but i retire what i say.
Results are good but definitely too much time.

Re: Interior

Posted: Wed Oct 24, 2012 2:08 pm
by Philipp1980
I just wanted to add, that this Interior was a stresstest. It was rendered without any tricks like emitting walls, windowglasses or hidden planes. We also had glasses (glossy transparent material) in the windows. A HDRI environment would also have speeded up the scene.
BUT i don't have a contract with octane and can speak open :). In my opinion the rendering could also be faster.... it always can! The only other experience we have with unbiased render engines is Maxwell. We don't reach the same result in the same time and resolution on a workstation with two 6core Xeon 3,33GHZ and those Workstations are more expensive.
I think we will see what the future will bring :).

Re: Interior

Posted: Wed Oct 24, 2012 2:35 pm
by bepeg4d
does is this dl4 brute force? if so, the high render time is explained :roll:
ciao beppe

Re: Interior

Posted: Wed Oct 24, 2012 4:29 pm
by paoloverona
bepeg4d wrote:does is this dl4 brute force? if so, the high render time is explained :roll:
ciao beppe
Hi Beppe, with Direct Light "brute force" you mean "diffuse" mode? :roll: