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Maximum textures in Octane

Posted: Tue Oct 23, 2012 9:26 am
by niuq.cam
Hello,
What happens when it reaches the limit of 64 textures. It is the latter that is invisible?
Thank you.
Niuq

Re: Maximum textures in Octane

Posted: Tue Oct 23, 2012 9:39 am
by abstrax
niuq.cam wrote:Hello,
What happens when it reaches the limit of 64 textures. It is the latter that is invisible?
Thank you.
Niuq
In RC1 all textures that go over this limit render black. The GPU status will turn yellow and you can check which texture type has reached the limit by hovering over it the GPU status.

Cheers,
Marcus

Re: Maximum textures in Octane

Posted: Tue Oct 23, 2012 11:20 am
by niuq.cam
Thank you Marcus,
Have you seen my cubes scene file ? The same problem of slowness with the new RC1 compared to the beta3.03
http://render.otoy.com/forum/viewtopic. ... 9&start=70

There is a latency problem when moving nodes. This problem can be solved?

Thank you.
Niuq

Re: Maximum textures in Octane

Posted: Tue Oct 23, 2012 7:20 pm
by abstrax
niuq.cam wrote:Thank you Marcus,
Have you seen my cubes scene file ? The same problem of slowness with the new RC1 compared to the beta3.03
http://render.otoy.com/forum/viewtopic. ... 9&start=70

There is a latency problem when moving nodes. This problem can be solved?

Thank you.
Niuq
Roeland has fixed the slow down for the cubes scene. It will be available with the next release.

What do you mean with "latency problem"? Do you mean moving nodes in the node graph editor lags? That's probably because you are using the display card for rendering and there is nothing we can do without a further drop in performance. The only way you can solve it is by rendering smaller images while you make changes in your scene or by having a dedicated graphics card for display only.

Cheers,
Marcus

Re: Maximum textures in Octane

Posted: Wed Oct 24, 2012 10:37 am
by niuq.cam
abstrax wrote:
niuq.cam wrote:Thank you Marcus,
Have you seen my cubes scene file ? The same problem of slowness with the new RC1 compared to the beta3.03
http://render.otoy.com/forum/viewtopic. ... 9&start=70

There is a latency problem when moving nodes. This problem can be solved?

Thank you.
Niuq
Roeland has fixed the slow down for the cubes scene. It will be available with the next release.

What do you mean with "latency problem"? Do you mean moving nodes in the node graph editor lags? That's probably because you are using the display card for rendering and there is nothing we can do without a further drop in performance. The only way you can solve it is by rendering smaller images while you make changes in your scene or by having a dedicated graphics card for display only.

Cheers,
Marcus
Hello Marcus,
Thx for the Roeland's solution about the GTX580.
Exactly, there is 3 seconds lag when moving nodes and i have a dedicated card for display. A 8800 gt 512Mo.
Perhaps for the 200 nodes i have in this window...
I think someone has the same problem, I can not find the message.
His avatar has a tattoo on the back of the head I think.

EDIT :
When i move nodes in a macro material, everything result ok.
So it seems to be the big amount of nodes. :roll:

Tank you.
Niuq