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Soft2Octane 3.03 [Obsolete]

Posted: Wed Oct 17, 2012 12:03 pm
by face
Hope in this version will all work as well.
This addon will contains the 32- and 64bit version for Softimage 2010-2013.

Added in this Version:
  • Support for scattered ICE particles.
  • Instance shapes on scattered ICE particles are removed from the export list. (Will implement the same for all other instance shapes)
  • Support to define a render target.
  • Support to define the rendered mesh.
Changes in this Version:
  • Particle orientation should now be correct.
Hint:
To remove a definition, simply write the word "default" in the textbox.
You also need the Microsoft Visual C++ 2010 x64/x86 Runtimes and Redistributeables!


A video how to install and work with the new functions is shown below.
Hope you enjoy...

face

[vimeo]http://www.vimeo.com/51596059[/vimeo]

Re: Soft2Octane 3.03 [CURRENT]

Posted: Thu Oct 18, 2012 1:32 am
by manalokos
Great! Thank you Stephan!

Re: Soft2Octane 3.03 [CURRENT]

Posted: Thu Oct 18, 2012 2:17 pm
by DanielKim3d
Thanks~

Re: Soft2Octane 3.03 [CURRENT]

Posted: Sat Oct 27, 2012 8:26 pm
by PeterCGS
Nice!! I accidentally missed this new version :I Will give it a go tomorrow! Looks very promising for my particle project Im doing for the moment :)

Re: Soft2Octane 3.03 [CURRENT]

Posted: Sun Nov 11, 2012 12:28 pm
by Chris_TC
There seems to be a problem with the exporter. When I export an animation, Octane will often shut down mid-rendering, then automatically relaunch, reload the same frame and render the frame from the beginning again.

I first noticed this when I ran a test animation yesterday. Looking at the creation dates of the rendered frames, many frames had taken 4 minutes to render (which is correct). But about half the frames had taken between 6 and 7 minutes to render.

Over night, I rendered another scene. This one was bigger, and the first two frames rendered fine, taking 8 minutes each. I went to bed and when I got up only one additional frame had been rendered. Octane must have shut down and relaunched about 50 times before it managed to render the 3rd frame. The 4th frame had been going on for over an hour already.

I cancelled the rendering in Softimage.... and Octane finished the 4th frame without a relaunch. I did a few more tests, and it appears that whenever I cancel the rendering in Softimage, Octane will always finish the frame without problems. So I assume this must have to do with the plugin. Maybe it incorrectly forces Octane to relaunch when something happens or doesn't happen?

P.S.: Softimage 2013 SP1, Octane 1.0 RC3, Win7 64

Re: Soft2Octane 3.03 [CURRENT]

Posted: Sun Nov 11, 2012 12:53 pm
by face
Have you take a look in the script editor?
There should be an info if the plugin has terminated Octane.

Has the scene a scatter? If yes, how many scattered objects.

face

Re: Soft2Octane 3.03 [CURRENT]

Posted: Sun Nov 11, 2012 1:33 pm
by Chris_TC
Ah yes, the script editor has info:
OpenScene("F:\\MyProjectPath\\car04_FULL_CAR_camera_animation_05.scn", null, null);
SetValue("Soft2Octane.start", 56, null);
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine
// INFO : Octane Termated on Frame 56
// INFO : Starting Renderengine

Here I pressed Cancel, and Frame 56 finished correctly.
The scene has no scatter.

Re: Soft2Octane 3.03 [CURRENT]

Posted: Sun Nov 11, 2012 5:37 pm
by face
Ok, found the problem.
I have a check if Octane is still rendering. This check is looking at the cpu load.
The RC3 hasn“t any load when rendering, different than the version for which i have made this function.

face

Re: Soft2Octane 3.03 [CURRENT]

Posted: Sun Nov 11, 2012 7:12 pm
by Chris_TC
Good to know you found the problem :-)
Will you modify the exporter or should I use an older version of the exporter?

Re: Soft2Octane 3.03 [CURRENT]

Posted: Mon Nov 12, 2012 1:27 pm
by face
I will update the current plugin in some hours.

face