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Interior Cocina 001

Posted: Fri Oct 12, 2012 11:12 pm
by merid888
i add an image, an interior kitchen size 1200 x 1000 px, time 1 hour, 29 minutes, 43 seconds, direct light is diffuse, kernel type is direct light,
maxsamples 6000, specularpeth 8
regards

Re: Interior Cocina 001

Posted: Sat Oct 13, 2012 8:16 am
by paoloverona
Hi merid, really nice your work!
...if I don't mistake i can recognize the arroway floor texture, isn't it?

my suggestions for trying to enhance the shoot are:
- try to add a background image
- the wine bottles seems to be too much chrome than glass and they are all
the same, try to trick with color or absorption for reaching a believable
result...maybe adding some label
- maybe would be nice to can see through the glass of the top cabinet, you
could try a glossy material with a faloff map for opacity

that's all :D

Cheers, paolo

Re: Interior Cocina 001

Posted: Sat Oct 13, 2012 8:38 am
by 3rdeye
I like it :) !!

Re: Interior Cocina 001

Posted: Sat Oct 13, 2012 1:23 pm
by merid888
hi paolo, thank you for your comment, ok, let's start,
-i been used a collection of tiles texture by interceramic, floor was modeled into 3ds max
-backgroud is a good point, but, how i can use an image, i mean parameters
- the wine bottles i will try trick with color or absorption, how i can use this option and which material and parameteres ?
- the glass of the top cabinet i been used a specular material with a fallof map for opacity, fallof n= 0.50, g= 0.50, and third value 1

i will chance this points and i will upload again the image

thak you for comment 3rdeye
regards

Re: Interior Cocina 001

Posted: Sat Oct 13, 2012 4:49 pm
by merid888
add image with new changes
regards

Re: Interior Cocina 001

Posted: Sat Oct 13, 2012 5:52 pm
by paoloverona
nice job with te top cabinet ;)
for the background there are 2 possibilities:
- adding it in post production (probably the best way)
- by using a plane with a background map applied
- the shader to use for the bottle is the specular and the parameter
to trick is the transmission

...wait for some update!

Ceers, Paolo

Re: Interior Cocina 001

Posted: Sat Oct 13, 2012 6:14 pm
by kavorka
Are you using fresnel on the wooded cabinets? Seems too glossy, not like polish. I don't really like the bluish reflection on them which is what made me think of it.

Re: Interior Cocina 001

Posted: Mon Oct 15, 2012 12:15 am
by merid888
hi paolo i will change color in the bottles
hi kavorka is only a glossy material, diffuse is a color with a texture/rgbtexture (just color) specular is 0.10, roughnes is 0.01, index 1.6, thats all
making changes right now i'll upload later the image, maybe 2 hours while finish the render
cheers

Re: Interior Cocina 001

Posted: Mon Oct 15, 2012 9:30 am
by Refracty
beautiful render
Well done.

I am not sure with the background.
The white background works better in my view because it lets the viewer focus on the design of the interior.
Maybe you find a BG that is more "quite" that will support the scene.

Re: Interior Cocina 001

Posted: Mon Oct 15, 2012 10:09 am
by paoloverona
Refracty wrote:beautiful render
Well done.

I am not sure with the background.
The white background works better in my view because it lets the viewer focus on the design of the interior.
Maybe you find a BG that is more "quite" that will support the scene.
You're right Refracty, but i think that a good/appropriate Bg gives the shoot a plus gear; for my opinion the problem with the BG used by Merid is that it's too underxposed as it should be and, as you told, it's too "complicated" so tend to focus the viewer attention.

Cheers, paolo