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textures

Posted: Sun Jun 20, 2010 8:49 pm
by dwalser
dear all

I read something about textures. What can I do for putting textures from 3d Studio Max to octane.
Have I build new ones?

best daniel

Re: textures

Posted: Sun Jun 20, 2010 10:51 pm
by vinz
i don't have used max since a long time but i think you have too create a uv map for each models before exporting, by using the "UVW MAP" and/or "UNWRAP UVW" tools in the modifiers list and after tweak them in octane...
:D

Re: textures

Posted: Mon Jun 21, 2010 6:40 pm
by dwalser
Thanks for your reply.
I thought as much.. :D. What are your idea, when I use gold-textures? Have I take a golden color p.e: this
and make it glossy?

daniel

Re: textures

Posted: Mon Jun 21, 2010 7:57 pm
by Shiva3D
May-be you confusing Texture and Shader? Texture its just a bitmap (or procedural map) but Gold its refractive shader. Octane have own shaders you can do Gold easy in octan but can trasfer 3dsmax shader.

Re: textures

Posted: Mon Jun 21, 2010 9:10 pm
by vinz
This is a Gold feeling fastly made, i know this not accurate, but if it can help... :D

Re: textures

Posted: Tue Jun 22, 2010 2:17 pm
by dwalser
looks nice. yes perfect..

Re: textures

Posted: Tue Jun 22, 2010 6:18 pm
by radiance
gold has a slightly more orange than glow specularity, it's a bit too yellow for me...

Radiance

Re: textures

Posted: Tue Jun 22, 2010 7:05 pm
by vinz
shure you're certainly right radiance, it has been made on the fly for giving a starting point, and i certainly have to recalibrate my screen again :)