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Best practice for fake object motion blur?
Posted: Sat Oct 06, 2012 1:09 pm
by Reality4
Hi, object motion blur is not a feature in octane and kills the realism in animations.
I heard there is a way to fake it with 3dsmax. Could anyone enlighten me?
Thanks!
Re: Best practice for fake object motion blur?
Posted: Sat Oct 06, 2012 1:31 pm
by petermax
As I understand it there is a motion blur option with the standard camera in max, but there appear to be issues with that on occasion.
I also would like to know the best way to achieve realistic motion blur? Post editing in after effects?
Re: Best practice for fake object motion blur?
Posted: Sat Oct 06, 2012 1:43 pm
by Reality4
Thanks petermax. But camera motion blur is only useful if the camera moves.
Re: Best practice for fake object motion blur?
Posted: Sat Oct 06, 2012 3:05 pm
by suvakas
Reality4 wrote:Thanks petermax. But camera motion blur is only useful if the camera moves.
Not true. It is a multi-pass render effect turned on UNDER standard camera. (I think that's why people call it camera mblur?)
It renders multiple passes of the scene from different time frames and then blends them together to final image.
That causes animated objects to develop motion blur. Including meshes.
Standard Max thing. Has been around for ages. And I'm not sure it's actually fake? It looks realistic to me.
Suv
Re: Best practice for fake object motion blur?
Posted: Sat Oct 06, 2012 3:30 pm
by Reality4
Thanks suvakas, I thought that was the difference in 3dsmax between camera motion blur and object motion blur. I'll check it again with the octane combination.
Re: Best practice for fake object motion blur?
Posted: Sat Oct 06, 2012 4:43 pm
by gabrielefx
why use camera/object mblur if you can simulate it in post?
https://vimeo.com/46825271
Re: Best practice for fake object motion blur?
Posted: Sat Oct 06, 2012 4:47 pm
by Reality4
Okay looks great gabrielefx, which post effect did you use?