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kitchen desing

Posted: Sat Oct 06, 2012 6:43 am
by manos
hello, well this is one of my latest.
c/c are welcome.
thanks

Re: kitchen desing

Posted: Sat Oct 06, 2012 5:15 pm
by paoloverona
really nice image!
i love the wood and the floor shader, maybe the UV mapping of the table should be downscaled a bit; the brick wall has got a bump map?, for me looks flat or not good if compared with the other shaders in the scene.

Some other information (kind of illumination, render kernel, bounces, render time..).

Cheers, Paolo

Re: kitchen desing

Posted: Sat Oct 06, 2012 9:21 pm
by manos
Thanks.
Well the brick wall has a normal map, but I can see what you mean... Unfortunately I saw this after you mentioned it... It s tricky when using normal maps to understand immediately the effects of it , specially on direct lighting .
I used only an image for background and ies for the spot lights. I can't really understand the photographic technics of emitter planes in the scene.
I left it cooking though the night on Pmc 12 maxsamples and by the morning it was finished at 16000 samples.(8 hours I think) but I believe that it could be done in 3 or 4 hours. I will run some other tests and I ll post a new picture. I will fix the bricks and downscale the texture on the table.
Thanks again.

Re: kitchen desing

Posted: Sun Oct 07, 2012 4:37 pm
by Refracty
good work.
many architects can only sleep well with straight vertical perspective lines ;)

Re: kitchen desing

Posted: Sun Oct 07, 2012 5:19 pm
by manos
Thanks Refracty.
Can you please tell me what motherboard and case do you use to host 3 gtx 590 and 1 gtx 580 ?
Thanks again.