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OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 12:15 am
by Karba
Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 3.02.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.



NEW FEATURES SINCE LAST RELEASE:
  • new linear roughness model. The plugin will convert roughness values to keep glossy intensity. It is strongly recomended to save old version of the scene.
  • ForestPack support. It requires a new version of ForestPack. Please ask Itoo Software for the new version.
  • Kepler support.
  • Some small bug fixes.
This version requires video driver 306.23 or higher.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... a_3.02.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... a_3.02.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... a_3.02.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... a_3.02.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 12:24 am
by tehfailsafe
New linear roughness model. The plugin will convert roughness values to keep glossy intensity.
WOOO HOOO!! Awesome!

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 3:28 am
by tonycho
thanks Karba :D

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 5:25 am
by nildoe
FOREST PACK!!!!!!!!!!!!!!!!! YES!

I hope it fixes the issues with the Quadros

Nildo

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 5:57 am
by JJTTBB
ForestPack support. It requires a new version of ForestPack. Please ask Itoo Software for the new version.

This is really Great!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 6:52 am
by be_fast
Thank you, its actually faster, I tested and surprised that prev 3.01 took 2m51s to render a frame when 3.02 took 2m30sec which is great. But I already found UV bug
Max 2012 x64, in 3.01 this model was fine, it is fine in the viewport and any other render

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 7:00 am
by Vanya
Thank you Karba, still much much fasted :o

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 7:05 am
by abstrax
be_fast wrote:Thank you, its actually faster, I tested and surprised that prev 3.01 took 2m51s to render a frame when 3.02 took 2m30sec which is great. But I already found UV bug
Max 2012 x64, in 3.01 this model was fine, it is fine in the viewport and any other render
Did you update to the latest NVIDIA driver (306.23)? If not, please do that and check if the problem persists.

Cheers,
Marcus

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 7:38 am
by bicket
Thanks Karba
Great news for the linear Roughness, conversion seems to work well.
I also had UV issues with old scenes => driver 306.23 has corrected this ;)

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]

Posted: Wed Oct 03, 2012 7:56 am
by nildoe
the issues with Quadro3000m seem to have been resolved as well, now its rendering again, before all i saw was checker BGround... i chose to update the drivers also to the latest version 305.93 (Mobile Driver)

VERY NICE!

Nildo