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SSS Material request - very important for character artists
Posted: Fri Jun 18, 2010 6:09 pm
by Clappy
Hi there,
First off, congrats on a great piece of software.
If you really want to stick it to the competition, develop a decent skin shader. This would open your market up to character modelers and concept artists.
I am sure this has been requested before, but hopefully if more people do request this, it will rise on the priority list.
Cheers,
Matt
Re: SSS Material request - very important for character artists
Posted: Fri Jun 18, 2010 6:54 pm
by radiance
hi,
SSS requires volumetrics which require other foundations that we're building now.
what about using SSS whitout no area lights ?!?
patience
Radiance
Re: SSS Material request - very important for character artists
Posted: Sat Jun 19, 2010 11:31 am
by Garrick
I suspect when Octane has sub surface scattering enabled, a preset skin shader could make it the character render of choice.
But I think it is a year away at best till we see SSS.
Re: SSS Material request - very important for character artists
Posted: Sat Jun 19, 2010 6:08 pm
by radiance
i don't think so, there's a 3rd developer joining soon

expect a formal announcement soon.
Raidance
Re: SSS Material request - very important for character artists
Posted: Mon Jun 21, 2010 11:47 am
by kubo
radiance wrote:i don't think so, there's a 3rd developer joining soon

expect a formal announcement soon.
Raidance
You are a total tease! lol, I love it, you should write tv series, you would make the best cliffhangers ever, screw lost... hehehe

Re: SSS Material request - very important for character artists
Posted: Tue Jun 22, 2010 3:28 am
by Garrick
radiance wrote:i don't think so, there's a 3rd developer joining soon

expect a formal announcement soon.
Raidance
That is great news to hear!
If you would like to see how Maya's sss shaders are setup check out these video's, it could give you an idea on an sss skin shader presets for us to use in Octane.
http://www.thegnomonworkshop.com/store/ ... -Tutorials