Thoughts on Octane for 3dsMax
Posted: Sat Sep 29, 2012 7:57 am
Much of this might apply to Octane itself and not the plugin, but I'm reviewing it from the point of view of the workflow in 3dsMax. I really love it, but here are some things that stand out:
1) When rendering a large scene, it can take a while for the Octane Viewport to update. During this time, Max greys out like its crashed. I'd suggest making this asynchronous so it doesnt affect the Max UI, and have a status log window like VRay's to let the user know what's happening (voxelizing, problem, etc.). Right now I've been waiting for 5 minutes and I don't know if its crashed or what.
2) Glossiness is very sensitive! I posted in another thread agreeing with someone else. IMO what is currently 0.0001 should be 0.01.
3) Materials - Use the standard Max Bitmap slot of images. Maybe replicate it to include Octane specific options (float or ubyte4, etc.). The most annoying part of this is lack of UV controls. The scaling option is just awful, especially for visualisation where we all use the real-world scale option.
4) Plugin interop - I love that it works with Multiscatter! I own this, but I also own Forest Pro which I use more often. Would it be possible to support it?
That's it for now
1) When rendering a large scene, it can take a while for the Octane Viewport to update. During this time, Max greys out like its crashed. I'd suggest making this asynchronous so it doesnt affect the Max UI, and have a status log window like VRay's to let the user know what's happening (voxelizing, problem, etc.). Right now I've been waiting for 5 minutes and I don't know if its crashed or what.
2) Glossiness is very sensitive! I posted in another thread agreeing with someone else. IMO what is currently 0.0001 should be 0.01.
3) Materials - Use the standard Max Bitmap slot of images. Maybe replicate it to include Octane specific options (float or ubyte4, etc.). The most annoying part of this is lack of UV controls. The scaling option is just awful, especially for visualisation where we all use the real-world scale option.
4) Plugin interop - I love that it works with Multiscatter! I own this, but I also own Forest Pro which I use more often. Would it be possible to support it?
That's it for now
