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help texture limit
Posted: Fri Sep 28, 2012 1:51 am
by puniska3030
i think im currently hitting the texture limit? need some help implement all the textures or a workaround.
Re: help texture limit
Posted: Fri Sep 28, 2012 3:24 am
by FooZe
Hi,
It doesn't look to me like you are approaching the texture limit (64x 32bit RGBA + 32x grayscale) however i don't know what you have in the rest of the scene that may be off camera! You can use "atlasing" to help, basically tile multiple textures into a single larger image and adjust the UV's to suit.
Cheers
Chris.
Re: help texture limit
Posted: Fri Sep 28, 2012 12:32 pm
by kavorka
based on that image, I can't see how you were able to max it out, so you must have a lot of things inside or off camera.
As for what Fooze said, this is the best way to get around the limit. I did this with book covers, I put over 50 book covers into one image, then when I place a book, I just move around the uvs for that object till it gets the the cover I want. here is a link to my files (this will help you if you have a lot of books in your scene)
http://render.otoy.com/forum/viewtopic.php?f=21&t=23257
Other than books, you can use it on a lot of things. Also, if you are use bump and spec maps, make sure you load them as float textures, not images because there is a seperate limit for each. Or, you can try to use some procedural maps to create your materials, as those don't count towards your limit.