Viewport and camera misalignment in Octane
Posted: Tue Sep 25, 2012 11:11 pm
I am encountering an odd phenomenon:
I have a scene in which I want to rotate all the contents by 30 degrees so that they line up with something I have imported.
I selected all of the elements in the scene, including cameras (except for the imported content which is hidden for now) and then rotated them together about a common center.
What happens as a result of this is that all the views (both Octane cameras and perspective views) are out of alignment with the octane render viewport by 30 degrees.
I have a scene in which I want to rotate all the contents by 30 degrees so that they line up with something I have imported.
I selected all of the elements in the scene, including cameras (except for the imported content which is hidden for now) and then rotated them together about a common center.
What happens as a result of this is that all the views (both Octane cameras and perspective views) are out of alignment with the octane render viewport by 30 degrees.