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First Go-round

Posted: Fri Sep 21, 2012 6:42 pm
by Starrigger
Wow! I am very happy with this renderer! I love the ease of manipulating textures! Just have the demo now, but licensing soon. Here are a couple of early tests.

I am using the free version of Sketch-up for the modeling, so the whole process of getting .OBJ files is kind of annoying, and some of the textures are not exporting correctly, or at all. Can any Sketch-up users provide me with some tips on getting good OBJ files?

The process I'm using now seems to work the best for me:

Export SU File to Kerkythia (xml) using their SU plugin
convert Kerkythia file to OBJ using kt2obj

I have tried other methods but this seems to provide the best results, both in amount of time it takes and in providing proper scaling. However as the size of the file has increased I notice issues with some textures not making it into Octane, Some of the model is missing.
nostromo07.jpg
nostromo08.jpg

Re: First Go-round

Posted: Fri Sep 21, 2012 7:25 pm
by kavorka
Are you using the Octane render exporter for Sketchup?
I'm not sure if it is available to demo users, if not, then hopefully that will clear everything up for you once you get a license. You shouldn't have to use a 3rd program in your workflow.

Other than that, cool models :) surprised you are using Sketchup for a spaceship, only see arch scenes from Sketchup users.

Re: First Go-round

Posted: Fri Sep 21, 2012 7:51 pm
by Starrigger
The OCTANE Demo version is standalone OBJ only. The question I have is that I heard the pluggin created for SU for OCTANE was created by the same guy who created another SU to OBJ plugin, and it can't handle this model, It either crashes or takes FOREVERRRRR to export.

As for SU and spaceships... You would be surprised then at what people are doing with SU...

http://sketchup.google.com/3dwarehouse/ ... rch&reps=1

Cheers,
Steve

Re: First Go-round

Posted: Thu Oct 04, 2012 6:10 am
by Starrigger
Two days to purchasing beta and counting...

As you can tell I'm a SciFi fan, here is another ship I'm working on.

Question, is it possible to get the same lighting effect as "Daylight" in a "Texture Environment"? I'm looking for the stark/sharp shadows.

Steve

Re: First Go-round

Posted: Thu Oct 04, 2012 9:06 am
by matej
Starrigger wrote: Question, is it possible to get the same lighting effect as "Daylight" in a "Texture Environment"? I'm looking for the stark/sharp shadows.
That depends on the HDRI. For sharp shadows you need small & strong light regions (but this means also more noise & fireflies). You can also do two renders, one with sunlight, other with HDRI and try to compose them.

Nice results! (a bit too plastic-looking though)

Re: First Go-round

Posted: Sat Oct 06, 2012 10:22 pm
by ssouth
My first official WIP render using my freshly licensed version of OCTANE... Lovin it!

Re: First Go-round

Posted: Sun Oct 07, 2012 3:08 am
by kavorka
you can get the same result of a sun by creating a small black body emitter as a "sun" if the emitter is small, you will get those shadows, large emitters wont give them to you. I use an HDRI with a small emitter a lot and get good results. do some testing and I'm sure you will see what I mean. Change the temp to get a yellow or blue light.

Re: First Go-round

Posted: Sun Oct 07, 2012 3:56 am
by ssouth
Thanks for the input, kavorka. I will give it a try.

Also added a Turn-table animation:

[youtube]http://www.youtube.com/watch?v=tUp5V7ihXjY&feature=plcp[/youtube]

Steve