Camera projection problem.
Posted: Thu Sep 20, 2012 12:33 am
Hello,
This is a recurrent problem that has affected my work and I bet many of you have the same problem when dealing with meshes that have Camera projected UV's, these are essential when you want to mix CG images with real photographs.
When I render my meshes with camera projected UV's and textures in softimage I have the result I am expecting, but when I switch to octane the textures get completely messed up, specially when the surfaces are more oblique to the camera.
This is an issue that I can partially solve by subdividing the mesh, but even then the final result has distortions, and can make a simple scene become heavy.
Is this a bug in octane? could it be solved by octane team, or am I doing something wrong?
I attached an example to show you what I mean!
Best regards
Filipe
This is a recurrent problem that has affected my work and I bet many of you have the same problem when dealing with meshes that have Camera projected UV's, these are essential when you want to mix CG images with real photographs.
When I render my meshes with camera projected UV's and textures in softimage I have the result I am expecting, but when I switch to octane the textures get completely messed up, specially when the surfaces are more oblique to the camera.
This is an issue that I can partially solve by subdividing the mesh, but even then the final result has distortions, and can make a simple scene become heavy.
Is this a bug in octane? could it be solved by octane team, or am I doing something wrong?
I attached an example to show you what I mean!
Best regards
Filipe