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BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 7:22 am
by radiance
Hi all,

Here's a scene by BdB (bertrand benoit), a friend.
It has the ball thingy as a diffuse material with white emission colour,
and there are 4 quads above the main living area illuminating the front of the room.

The environment is just a black eg value 0 'floattexture'.

This is with the brand new area lights code, it's not efficient yet,
but with a 29 minute render time on a GTX480 i'm very happy ;)
notsosimple1.jpg
I loaded the obj in and did some minor tweaks while having coffee to set up the mats (it's a very old blender scene),
so the mats aren't very %100.

Rendererd at 4096x2880, then downscaled to 1280x900 with a bicubic filter, no post proc.

Radiance

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 7:29 am
by foxid
Awesome. Can`t wait for 2,3!

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 7:43 am
by vimaxus
I know it's difficult to estimate but roughly how far away would you say 2.3 is? 1-2 months?

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 7:43 am
by mantra
very good

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 7:45 am
by radiance
vimaxus wrote:I know it's difficult to estimate but roughly how far away would you say 2.3 is? 1-2 months?
i can't say, we still have to make lots of stuff, blackbody nodes, light power/watts nodes etc...
then finish MLT, which is tricky.

Radiance

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 7:59 am
by RayTracey
:o Fantastic progress!

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 8:01 am
by remon_v
Cool, very nice. So there where no fireflies in this scene?

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 8:08 am
by radiance
remon_v wrote:Cool, very nice. So there where no fireflies in this scene?
yes there were, but i used the supersampling technique so they are not very visible.

Radiance

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 9:28 am
by FamilyGuy
Looks very promising :) Can you tell how many polygons does this lamp have (ball emitter mesh)?

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 9:49 am
by teknofreek
:D
Looks GREAT!
Eagerly anticipating the lights!
Fantastic work !!
:D :D
TF