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Frost: viewport vs render time mesh problem.

Posted: Tue Sep 11, 2012 4:59 pm
by simmsimaging
I'm working with Thinkbox Frost and Octane is rendering the mesh just fine, but it has a viewport vs rendertime sub-d level (sort of like Turbosmooth) to minimize the viewport slowdown. Octane only renders the viewport level of detail though. Is that something that can be fixed, or are we forced to use viewport sub-d levels for things like Displacement modifiers and Frost objects etc.?

/b

Re: Frost: viewport vs render time mesh problem.

Posted: Thu Sep 13, 2012 2:41 pm
by wxyz
Does the internal switch in Frost not work with Octane?